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Excluded flares from being reset

This commit is contained in:
Rich Dunne 2020-09-04 04:34:40 -06:00
parent 268bcc4ca6
commit 7c28d2dddd

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@ -157,7 +157,7 @@ namespace SceneManager
if(selectedItem == resetBarriers) if(selectedItem == resetBarriers)
{ {
foreach(Barrier barrier in barriers.Where(b => b.GetBarrier())) foreach(Barrier barrier in barriers.Where(b => b.GetBarrier() && !b.GetBarrier().Model.Name.Contains("flare")))
{ {
barrier.GetBarrier().Position = barrier.GetPosition(); barrier.GetBarrier().Position = barrier.GetPosition();
barrier.GetBarrier().Heading = barrier.GetRotation(); barrier.GetBarrier().Heading = barrier.GetRotation();