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Fixed notification color issue

This commit is contained in:
Rich Dunne 2021-07-07 19:04:09 -06:00
parent 143ed3a14d
commit 8502fc5f23

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@ -100,7 +100,7 @@ namespace SceneManager.Paths
internal void Finish()
{
Game.LogTrivial($"[Path Creation] Path \"{Name}\" finished with {Waypoints.Count} waypoints.");
Game.DisplayNotification($"~o~Scene Manager ~w~[~g~Success~w~]\n~w~Path ~b~{Name} ~w~complete.");
Game.DisplayNotification($"~o~Scene Manager ~g~[Success~w~]\n~w~Path ~b~{Name} ~w~complete.");
State = State.Finished;
IsEnabled = true;
Waypoints.ForEach(x => x.EnableBlip());