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Fixed notification color issue
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1 changed files with 1 additions and 1 deletions
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@ -100,7 +100,7 @@ namespace SceneManager.Paths
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internal void Finish()
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{
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Game.LogTrivial($"[Path Creation] Path \"{Name}\" finished with {Waypoints.Count} waypoints.");
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Game.DisplayNotification($"~o~Scene Manager ~w~[~g~Success~w~]\n~w~Path ~b~{Name} ~w~complete.");
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Game.DisplayNotification($"~o~Scene Manager ~g~[Success~w~]\n~w~Path ~b~{Name} ~w~complete.");
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State = State.Finished;
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IsEnabled = true;
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Waypoints.ForEach(x => x.EnableBlip());
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