mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Adjusted distance check to nearest waypoint when dismissed.
This commit is contained in:
parent
d6fd840333
commit
8c3752a483
1 changed files with 2 additions and 1 deletions
|
|
@ -60,6 +60,7 @@ namespace SceneManager
|
|||
_stoppedAtWaypoint = false;
|
||||
|
||||
_driver.Tasks.Clear();
|
||||
_driver.Tasks.PerformDrivingManeuver(_vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3);
|
||||
|
||||
if (_driver.GetAttachedBlip())
|
||||
{
|
||||
|
|
@ -70,7 +71,7 @@ namespace SceneManager
|
|||
var nearestCollectorWaypoint = _path.Waypoints.Where(wp => wp.IsCollector && _vehicle.DistanceTo2D(wp.Position) <= wp.CollectorRadius * 2).FirstOrDefault();
|
||||
if (nearestCollectorWaypoint != null)
|
||||
{
|
||||
while (nearestCollectorWaypoint != null && _vehicle && _driver && _vehicle.DistanceTo2D(nearestCollectorWaypoint.Position) <= nearestCollectorWaypoint.CollectorRadius * 2.5)
|
||||
while (nearestCollectorWaypoint != null && _vehicle && _driver && _vehicle.DistanceTo2D(nearestCollectorWaypoint.Position) <= nearestCollectorWaypoint.CollectorRadius * 2)
|
||||
{
|
||||
//Game.LogTrivial($"{_vehicle.Model.Name} is too close to the collector to be fully dismissed.");
|
||||
GameFiber.Yield();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue