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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Adjusted distance check to nearest waypoint when dismissed.
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parent
d6fd840333
commit
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1 changed files with 2 additions and 1 deletions
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@ -60,6 +60,7 @@ namespace SceneManager
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_stoppedAtWaypoint = false;
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_stoppedAtWaypoint = false;
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_driver.Tasks.Clear();
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_driver.Tasks.Clear();
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_driver.Tasks.PerformDrivingManeuver(_vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3);
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if (_driver.GetAttachedBlip())
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if (_driver.GetAttachedBlip())
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{
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{
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@ -70,7 +71,7 @@ namespace SceneManager
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var nearestCollectorWaypoint = _path.Waypoints.Where(wp => wp.IsCollector && _vehicle.DistanceTo2D(wp.Position) <= wp.CollectorRadius * 2).FirstOrDefault();
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var nearestCollectorWaypoint = _path.Waypoints.Where(wp => wp.IsCollector && _vehicle.DistanceTo2D(wp.Position) <= wp.CollectorRadius * 2).FirstOrDefault();
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if (nearestCollectorWaypoint != null)
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if (nearestCollectorWaypoint != null)
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{
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{
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while (nearestCollectorWaypoint != null && _vehicle && _driver && _vehicle.DistanceTo2D(nearestCollectorWaypoint.Position) <= nearestCollectorWaypoint.CollectorRadius * 2.5)
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while (nearestCollectorWaypoint != null && _vehicle && _driver && _vehicle.DistanceTo2D(nearestCollectorWaypoint.Position) <= nearestCollectorWaypoint.CollectorRadius * 2)
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{
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{
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//Game.LogTrivial($"{_vehicle.Model.Name} is too close to the collector to be fully dismissed.");
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//Game.LogTrivial($"{_vehicle.Model.Name} is too close to the collector to be fully dismissed.");
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GameFiber.Yield();
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GameFiber.Yield();
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