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Rename method for consistency

This commit is contained in:
Rich Dunne 2021-05-09 11:56:46 -06:00
parent 529f294e1a
commit 8d2ba32c2b

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@ -62,7 +62,7 @@ namespace SceneManager.Managers
internal static void UpdatePlaceholderBarrierPosition()
{
DisableBarrierMenuOptionsIfShadowConeTooFar();
DisableBarrierMenuOptionsIfPlaceholderTooFar();
if (PlaceholderBarrier)
{
PlaceholderBarrier.Heading = BarrierMenu.RotateBarrier.Value;
@ -71,7 +71,7 @@ namespace SceneManager.Managers
//Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index);
}
void DisableBarrierMenuOptionsIfShadowConeTooFar()
void DisableBarrierMenuOptionsIfPlaceholderTooFar()
{
if (!PlaceholderBarrier && UserInput.PlayerMousePositionForBarrier.DistanceTo2D(Game.LocalPlayer.Character.Position) <= Settings.BarrierPlacementDistance)
{