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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Updated log message
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1 changed files with 2 additions and 2 deletions
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@ -23,7 +23,7 @@ namespace SceneManager.CollectedPeds
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Path = path;
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Path = path;
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CurrentWaypoint = waypoint;
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CurrentWaypoint = waypoint;
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SetPersistence();
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SetPersistence();
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Game.LogTrivial($"Added {CurrentVehicle.Model.Name} to collection from path {Path.Number} waypoint {waypoint.Number}.");
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Game.LogTrivial($"Added {CurrentVehicle.Model.Name} to collection from path {Path.Number} waypoint {CurrentWaypoint.Number}.");
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GameFiber.StartNew(() => AssignWaypointTasks(), "Task Assignment Fiber");
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GameFiber.StartNew(() => AssignWaypointTasks(), "Task Assignment Fiber");
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}
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}
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@ -103,7 +103,7 @@ namespace SceneManager.CollectedPeds
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{
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{
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float acceptedDistance = GetAcceptedStoppingDistance(Path.Waypoints, Path.Waypoints.IndexOf(CurrentWaypoint));
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float acceptedDistance = GetAcceptedStoppingDistance(Path.Waypoints, Path.Waypoints.IndexOf(CurrentWaypoint));
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Vector3 oldPosition = CurrentWaypoint.Position;
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Vector3 oldPosition = CurrentWaypoint.Position;
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Game.LogTrivial($"{CurrentVehicle.Model.Name} [{CurrentVehicle.Handle}] is driving to path {CurrentWaypoint.Path.Number} waypoint {CurrentWaypoint.Number} (directed)");
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Game.LogTrivial($"{CurrentVehicle.Model.Name} [{CurrentVehicle.Handle}] is driving to path {Path.Number} waypoint {CurrentWaypoint.Number} (directed)");
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Tasks.DriveToPosition(CurrentWaypoint.Position, CurrentWaypoint.Speed, (VehicleDrivingFlags)CurrentWaypoint.DrivingFlagType, acceptedDistance);
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Tasks.DriveToPosition(CurrentWaypoint.Position, CurrentWaypoint.Speed, (VehicleDrivingFlags)CurrentWaypoint.DrivingFlagType, acceptedDistance);
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LoopWhileDrivingToDirectedWaypoint();
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LoopWhileDrivingToDirectedWaypoint();
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