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Updated log message

This commit is contained in:
Rich Dunne 2021-05-15 09:37:02 -06:00
parent 14b94fe19f
commit 98dba8d605

View file

@ -23,7 +23,7 @@ namespace SceneManager.CollectedPeds
Path = path;
CurrentWaypoint = waypoint;
SetPersistence();
Game.LogTrivial($"Added {CurrentVehicle.Model.Name} to collection from path {Path.Number} waypoint {waypoint.Number}.");
Game.LogTrivial($"Added {CurrentVehicle.Model.Name} to collection from path {Path.Number} waypoint {CurrentWaypoint.Number}.");
GameFiber.StartNew(() => AssignWaypointTasks(), "Task Assignment Fiber");
}
@ -103,7 +103,7 @@ namespace SceneManager.CollectedPeds
{
float acceptedDistance = GetAcceptedStoppingDistance(Path.Waypoints, Path.Waypoints.IndexOf(CurrentWaypoint));
Vector3 oldPosition = CurrentWaypoint.Position;
Game.LogTrivial($"{CurrentVehicle.Model.Name} [{CurrentVehicle.Handle}] is driving to path {CurrentWaypoint.Path.Number} waypoint {CurrentWaypoint.Number} (directed)");
Game.LogTrivial($"{CurrentVehicle.Model.Name} [{CurrentVehicle.Handle}] is driving to path {Path.Number} waypoint {CurrentWaypoint.Number} (directed)");
Tasks.DriveToPosition(CurrentWaypoint.Position, CurrentWaypoint.Speed, (VehicleDrivingFlags)CurrentWaypoint.DrivingFlagType, acceptedDistance);
LoopWhileDrivingToDirectedWaypoint();