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Added using for SceneManager.Object and SceneManager.Utils. Removed unnecessary code for RNUIMouseInputHandler after having added InputManager dependency.

This commit is contained in:
Rich Dunne 2020-12-06 07:28:51 -07:00
parent 39f7bf6b95
commit a2b935659f

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@ -3,8 +3,8 @@ using RAGENativeUI;
using RAGENativeUI.Elements; using RAGENativeUI.Elements;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using SceneManager.Objects;
using System.Windows.Forms; using SceneManager.Utils;
namespace SceneManager namespace SceneManager
{ {
@ -109,17 +109,6 @@ namespace SceneManager
private static void SettingsMenu_OnMenuOpen(UIMenu menu) private static void SettingsMenu_OnMenuOpen(UIMenu menu)
{ {
var scrollerItems = new List<UIMenuScrollerItem> { speedUnits }; var scrollerItems = new List<UIMenuScrollerItem> { speedUnits };
var checkboxItems = new Dictionary<UIMenuCheckboxItem, RNUIMouseInputHandler.Function>()
{
{ threeDWaypoints, null},
{ mapBlips, ToggleMapBlips},
{ hints, ToggleHints}
};
var selectItems = new Dictionary<UIMenuItem, RNUIMouseInputHandler.Function>()
{
{ saveSettings, ToggleSettings }
};
RNUIMouseInputHandler.Initialize(menu, scrollerItems); RNUIMouseInputHandler.Initialize(menu, scrollerItems);
} }
} }