mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Extracted Draw3DWaypointOnPlayer method to PathMainMenu for when a new path is created. Removed referencs to DebugGraphics class
This commit is contained in:
parent
b67d4bdd50
commit
af2476bb2f
3 changed files with 43 additions and 89 deletions
|
|
@ -1,73 +0,0 @@
|
||||||
using Rage;
|
|
||||||
using System.Drawing;
|
|
||||||
|
|
||||||
namespace SceneManager
|
|
||||||
{
|
|
||||||
class DebugGraphics
|
|
||||||
{
|
|
||||||
public static void LoopToDrawDebugGraphics(Path path)
|
|
||||||
{
|
|
||||||
GameFiber.StartNew(() =>
|
|
||||||
{
|
|
||||||
while (SettingsMenu.threeDWaypoints.Checked)
|
|
||||||
{
|
|
||||||
if (MenuManager.menuPool.IsAnyMenuOpen() && path != null)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < path.Waypoints.Count; i++)
|
|
||||||
{
|
|
||||||
if (i != path.Waypoints.Count - 1)
|
|
||||||
{
|
|
||||||
DrawLinesBetweenWaypoints(path, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GameFiber.Yield();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Can this be extracted to the Waypoint or Path object
|
|
||||||
private static void DrawLinesBetweenWaypoints(Path path, int i)
|
|
||||||
{
|
|
||||||
if (path.Waypoints[i + 1].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
|
|
||||||
{
|
|
||||||
Debug.DrawLine(path.Waypoints[i].Position, path.Waypoints[i + 1].Position, Color.Orange);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.DrawLine(path.Waypoints[i].Position, path.Waypoints[i + 1].Position, Color.Green);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Draw3DWaypointOnPlayer()
|
|
||||||
{
|
|
||||||
GameFiber.StartNew(() =>
|
|
||||||
{
|
|
||||||
while (SettingsMenu.threeDWaypoints.Checked)
|
|
||||||
{
|
|
||||||
if (PathCreationMenu.pathCreationMenu.Visible)
|
|
||||||
{
|
|
||||||
if (PathCreationMenu.collectorWaypoint.Checked)
|
|
||||||
{
|
|
||||||
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
|
|
||||||
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
|
|
||||||
}
|
|
||||||
else if (PathCreationMenu.waypointType.SelectedItem.Contains("Drive To"))
|
|
||||||
{
|
|
||||||
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
GameFiber.Yield();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -37,9 +37,9 @@ namespace SceneManager
|
||||||
|
|
||||||
public static void BuildPathMenu()
|
public static void BuildPathMenu()
|
||||||
{
|
{
|
||||||
// New stuff to mitigate Rebuild method
|
// Need to unsubscribe from events, else there will be duplicate firings if the user left the menu and re-entered
|
||||||
pathMainMenu.OnItemSelect -= PathMenu_OnItemSelected;
|
ResetEventHandlerSubscriptions();
|
||||||
pathMainMenu.OnCheckboxChange -= PathMenu_OnCheckboxChange;
|
|
||||||
MenuManager.menuPool.CloseAllMenus();
|
MenuManager.menuPool.CloseAllMenus();
|
||||||
pathMainMenu.Clear();
|
pathMainMenu.Clear();
|
||||||
|
|
||||||
|
|
@ -69,11 +69,16 @@ namespace SceneManager
|
||||||
}
|
}
|
||||||
|
|
||||||
pathMainMenu.RefreshIndex();
|
pathMainMenu.RefreshIndex();
|
||||||
|
|
||||||
|
MenuManager.menuPool.RefreshIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ResetEventHandlerSubscriptions()
|
||||||
|
{
|
||||||
|
pathMainMenu.OnItemSelect -= PathMenu_OnItemSelected;
|
||||||
|
pathMainMenu.OnCheckboxChange -= PathMenu_OnCheckboxChange;
|
||||||
pathMainMenu.OnItemSelect += PathMenu_OnItemSelected;
|
pathMainMenu.OnItemSelect += PathMenu_OnItemSelected;
|
||||||
pathMainMenu.OnCheckboxChange += PathMenu_OnCheckboxChange;
|
pathMainMenu.OnCheckboxChange += PathMenu_OnCheckboxChange;
|
||||||
|
|
||||||
// New stuff to mitigate Rebuild method
|
|
||||||
MenuManager.menuPool.RefreshIndex();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ref List<Path> GetPaths()
|
public static ref List<Path> GetPaths()
|
||||||
|
|
@ -158,7 +163,7 @@ namespace SceneManager
|
||||||
{
|
{
|
||||||
pathMainMenu.Visible = false;
|
pathMainMenu.Visible = false;
|
||||||
PathCreationMenu.pathCreationMenu.Visible = true;
|
PathCreationMenu.pathCreationMenu.Visible = true;
|
||||||
DebugGraphics.Draw3DWaypointOnPlayer();
|
Draw3DWaypointOnPlayer();
|
||||||
|
|
||||||
// For each element in paths, determine if the element exists but is not finished yet, or if it doesn't exist, create it.
|
// For each element in paths, determine if the element exists but is not finished yet, or if it doesn't exist, create it.
|
||||||
for (int i = 0; i <= paths.Count; i++)
|
for (int i = 0; i <= paths.Count; i++)
|
||||||
|
|
@ -324,6 +329,37 @@ namespace SceneManager
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void Draw3DWaypointOnPlayer()
|
||||||
|
{
|
||||||
|
GameFiber.StartNew(() =>
|
||||||
|
{
|
||||||
|
while (SettingsMenu.threeDWaypoints.Checked)
|
||||||
|
{
|
||||||
|
if (PathCreationMenu.pathCreationMenu.Visible)
|
||||||
|
{
|
||||||
|
if (PathCreationMenu.collectorWaypoint.Checked)
|
||||||
|
{
|
||||||
|
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
|
||||||
|
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
|
||||||
|
}
|
||||||
|
else if (PathCreationMenu.waypointType.SelectedItem.Contains("Drive To"))
|
||||||
|
{
|
||||||
|
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
GameFiber.Yield();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
private static void PathMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
|
private static void PathMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
|
||||||
{
|
{
|
||||||
if (checkboxItem == disableAllPaths)
|
if (checkboxItem == disableAllPaths)
|
||||||
|
|
|
||||||
|
|
@ -44,7 +44,6 @@ namespace SceneManager
|
||||||
{
|
{
|
||||||
if(selectedItem == saveSettings)
|
if(selectedItem == saveSettings)
|
||||||
{
|
{
|
||||||
// Write to .ini
|
|
||||||
Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem, barrierPlacementDistance.Value);
|
Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem, barrierPlacementDistance.Value);
|
||||||
Game.DisplayHelp($"Settings saved");
|
Game.DisplayHelp($"Settings saved");
|
||||||
}
|
}
|
||||||
|
|
@ -52,14 +51,6 @@ namespace SceneManager
|
||||||
|
|
||||||
private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
|
private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
|
||||||
{
|
{
|
||||||
if (checkboxItem == threeDWaypoints)
|
|
||||||
{
|
|
||||||
if (threeDWaypoints.Checked)
|
|
||||||
{
|
|
||||||
DebugGraphics.Draw3DWaypointOnPlayer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (checkboxItem == mapBlips)
|
if (checkboxItem == mapBlips)
|
||||||
{
|
{
|
||||||
if (mapBlips.Checked)
|
if (mapBlips.Checked)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue