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Updated waypoint Collector field name to IsCollector

This commit is contained in:
Rich Dunne 2020-08-23 15:42:35 -06:00
parent c319d1910d
commit d71d7ba275

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@ -12,7 +12,7 @@ namespace SceneManager
public VehicleDrivingFlags DrivingFlag { get; private set; } public VehicleDrivingFlags DrivingFlag { get; private set; }
public Blip Blip { get; private set; } public Blip Blip { get; private set; }
public uint YieldZone { get; private set; } public uint YieldZone { get; private set; }
public bool Collector { get; private set; } public bool IsCollector { get; private set; }
public float CollectorRadius { get; private set; } public float CollectorRadius { get; private set; }
public Blip CollectorRadiusBlip { get; private set; } public Blip CollectorRadiusBlip { get; private set; }
@ -35,7 +35,7 @@ namespace SceneManager
Speed = speed; Speed = speed;
DrivingFlag = drivingFlag; DrivingFlag = drivingFlag;
Blip = waypointBlip; Blip = waypointBlip;
Collector = collector; IsCollector = collector;
CollectorRadius = collectorRadius; CollectorRadius = collectorRadius;
YieldZone = yieldZone; YieldZone = yieldZone;
CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius) CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
@ -60,7 +60,7 @@ namespace SceneManager
{ {
if (collectorWaypointChecked) if (collectorWaypointChecked)
{ {
Collector = true; IsCollector = true;
YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, 50f, drivingSpeed); YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, 50f, drivingSpeed);
if (CollectorRadiusBlip) if (CollectorRadiusBlip)
{ {
@ -79,7 +79,7 @@ namespace SceneManager
} }
else else
{ {
Collector = false; IsCollector = false;
World.RemoveSpeedZone(YieldZone); World.RemoveSpeedZone(YieldZone);
if (CollectorRadiusBlip) if (CollectorRadiusBlip)
{ {