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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Updated waypoint Collector field name to IsCollector
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c319d1910d
commit
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1 changed files with 4 additions and 4 deletions
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@ -12,7 +12,7 @@ namespace SceneManager
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public VehicleDrivingFlags DrivingFlag { get; private set; }
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public VehicleDrivingFlags DrivingFlag { get; private set; }
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public Blip Blip { get; private set; }
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public Blip Blip { get; private set; }
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public uint YieldZone { get; private set; }
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public uint YieldZone { get; private set; }
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public bool Collector { get; private set; }
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public bool IsCollector { get; private set; }
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public float CollectorRadius { get; private set; }
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public float CollectorRadius { get; private set; }
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public Blip CollectorRadiusBlip { get; private set; }
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public Blip CollectorRadiusBlip { get; private set; }
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@ -35,7 +35,7 @@ namespace SceneManager
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Speed = speed;
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Speed = speed;
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DrivingFlag = drivingFlag;
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DrivingFlag = drivingFlag;
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Blip = waypointBlip;
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Blip = waypointBlip;
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Collector = collector;
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IsCollector = collector;
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CollectorRadius = collectorRadius;
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CollectorRadius = collectorRadius;
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YieldZone = yieldZone;
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YieldZone = yieldZone;
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CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
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CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
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@ -60,7 +60,7 @@ namespace SceneManager
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{
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{
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if (collectorWaypointChecked)
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if (collectorWaypointChecked)
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{
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{
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Collector = true;
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IsCollector = true;
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YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, 50f, drivingSpeed);
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YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, 50f, drivingSpeed);
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if (CollectorRadiusBlip)
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if (CollectorRadiusBlip)
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{
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{
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@ -79,7 +79,7 @@ namespace SceneManager
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}
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}
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else
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else
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{
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{
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Collector = false;
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IsCollector = false;
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World.RemoveSpeedZone(YieldZone);
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World.RemoveSpeedZone(YieldZone);
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if (CollectorRadiusBlip)
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if (CollectorRadiusBlip)
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{
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{
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