1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Changed vehicle collection radius from 1.5x collector radius to 2x. This should match the dismissal check radius

This commit is contained in:
Rich Dunne 2020-10-04 15:30:04 -06:00
parent 5d8256b53c
commit e2924db25f

View file

@ -76,7 +76,7 @@ namespace SceneManager
Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius)
{
return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) <= collectorRadius*1.5 && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray();
return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) <= collectorRadius*2 && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray();
}
}