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Modified a hint message

This commit is contained in:
Rich Dunne 2020-10-24 07:45:01 -06:00
parent e5f4a8803a
commit e656346110

View file

@ -103,7 +103,7 @@ namespace SceneManager
Game.LogTrivial($"Path {currentPath.Number} Waypoint {currentWaypoint.Number} updated [Driving style: {drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {changeWaypointSpeed.Value} | Collector: {currentWaypoint.IsCollector}]");
updateWaypointPosition.Checked = false;
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]~w~\nWaypoint {currentWaypoint.Number} updated.");
}
private static void RemoveWaypoint(Path currentPath, Waypoint currentWaypoint, DrivingFlagType drivingFlag)
@ -125,7 +125,6 @@ namespace SceneManager
foreach (Waypoint wp in currentPath.Waypoints)
{
wp.Number = currentPath.Waypoints.IndexOf(wp) + 1;
//Logger.Log($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
}
editWaypointMenu.Clear();
@ -133,7 +132,7 @@ namespace SceneManager
if (currentPath.Waypoints.Count == 1)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ Your path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
Hints.Display($"~o~Scene Manager ~y~[Hint]~w~\nYour path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
Game.LogTrivial($"The path only has 1 waypoint left, this waypoint must be a collector.");
currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
collectorWaypoint.Checked = true;
@ -295,6 +294,16 @@ namespace SceneManager
if (collectorWaypoint.Selected && collectorWaypoint.Enabled)
{
collectorWaypoint.Checked = !collectorWaypoint.Checked;
if (collectorWaypoint.Checked)
{
changeCollectorRadius.Enabled = true;
changeSpeedZoneRadius.Enabled = true;
}
else
{
changeCollectorRadius.Enabled = false;
changeSpeedZoneRadius.Enabled = false;
}
}
else if (stopWaypointType.Selected)
{