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Refactored references to new Settings class

This commit is contained in:
Rich Dunne 2020-08-26 19:15:35 -06:00
parent 1cd719b076
commit e7f40c9624

View file

@ -27,14 +27,14 @@ namespace SceneManager
private static void GetControllerInput()
{
if (EntryPoint.Settings.ModifierButton == ControllerButtons.None)
if (Settings.ModifierButton == ControllerButtons.None)
{
if (Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
if (Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}
}
else if (Game.IsControllerButtonDownRightNow(EntryPoint.Settings.ModifierButton) && Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
else if (Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}
@ -42,14 +42,14 @@ namespace SceneManager
private static void GetKeyboardInput()
{
if (EntryPoint.Settings.ModifierKey == System.Windows.Forms.Keys.None)
if (Settings.ModifierKey == System.Windows.Forms.Keys.None)
{
if (Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
if (Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}
}
else if (Game.IsKeyDownRightNow(EntryPoint.Settings.ModifierKey) && Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
else if (Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
{
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
}