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Refactored references to new Settings class

This commit is contained in:
Rich Dunne 2020-08-26 19:15:35 -06:00
parent 1cd719b076
commit e7f40c9624

View file

@ -27,14 +27,14 @@ namespace SceneManager
private static void GetControllerInput() private static void GetControllerInput()
{ {
if (EntryPoint.Settings.ModifierButton == ControllerButtons.None) if (Settings.ModifierButton == ControllerButtons.None)
{ {
if (Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed()) if (Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
{ {
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
} }
} }
else if (Game.IsControllerButtonDownRightNow(EntryPoint.Settings.ModifierButton) && Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed()) else if (Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
{ {
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
} }
@ -42,14 +42,14 @@ namespace SceneManager
private static void GetKeyboardInput() private static void GetKeyboardInput()
{ {
if (EntryPoint.Settings.ModifierKey == System.Windows.Forms.Keys.None) if (Settings.ModifierKey == System.Windows.Forms.Keys.None)
{ {
if (Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed()) if (Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
{ {
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
} }
} }
else if (Game.IsKeyDownRightNow(EntryPoint.Settings.ModifierKey) && Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed()) else if (Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
{ {
MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
} }