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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Refactored references to new Settings class
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parent
1cd719b076
commit
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1 changed files with 6 additions and 6 deletions
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@ -27,14 +27,14 @@ namespace SceneManager
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private static void GetControllerInput()
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{
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if (EntryPoint.Settings.ModifierButton == ControllerButtons.None)
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if (Settings.ModifierButton == ControllerButtons.None)
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{
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if (Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
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if (Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
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{
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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}
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else if (Game.IsControllerButtonDownRightNow(EntryPoint.Settings.ModifierButton) && Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
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else if (Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed())
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{
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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@ -42,14 +42,14 @@ namespace SceneManager
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private static void GetKeyboardInput()
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{
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if (EntryPoint.Settings.ModifierKey == System.Windows.Forms.Keys.None)
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if (Settings.ModifierKey == System.Windows.Forms.Keys.None)
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{
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if (Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
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if (Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
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{
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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}
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else if (Game.IsKeyDownRightNow(EntryPoint.Settings.ModifierKey) && Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
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else if (Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed())
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{
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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