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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Updated namespace references
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d552235d4b
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3 changed files with 8 additions and 3 deletions
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@ -3,6 +3,7 @@ using System.Reflection;
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using Rage;
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using Rage;
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using SceneManager.Utils;
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using SceneManager.Utils;
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using SceneManager.Menus;
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using SceneManager.Menus;
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using SceneManager.Managers;
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[assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)]
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[assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)]
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@ -42,7 +43,7 @@ namespace SceneManager
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private static void TerminationHandler(object sender, EventArgs e)
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private static void TerminationHandler(object sender, EventArgs e)
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{
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{
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BarrierMenu.Cleanup();
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BarrierMenu.Cleanup();
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DeleteAllPaths.Delete();
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PathManager.DeleteAllPaths();
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Game.LogTrivial($"Plugin has shut down.");
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Game.LogTrivial($"Plugin has shut down.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down.");
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@ -1,6 +1,9 @@
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using Rage;
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using Rage;
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using RAGENativeUI.Elements;
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using RAGENativeUI.Elements;
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using SceneManager.Objects;
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using SceneManager.CollectedPeds;
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using SceneManager.Managers;
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using SceneManager.Paths;
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using SceneManager.Waypoints;
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using System.Linq;
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using System.Linq;
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namespace SceneManager.Utils
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namespace SceneManager.Utils
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@ -1,5 +1,6 @@
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using Rage;
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using Rage;
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using SceneManager.Objects;
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using SceneManager.CollectedPeds;
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using SceneManager.Managers;
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using System.Linq;
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using System.Linq;
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namespace SceneManager.Utils
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namespace SceneManager.Utils
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