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Updated namespace references

This commit is contained in:
Rich Dunne 2021-05-07 04:07:19 -06:00
parent d552235d4b
commit f66f348c63
3 changed files with 8 additions and 3 deletions

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@ -3,6 +3,7 @@ using System.Reflection;
using Rage; using Rage;
using SceneManager.Utils; using SceneManager.Utils;
using SceneManager.Menus; using SceneManager.Menus;
using SceneManager.Managers;
[assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)] [assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)]
@ -42,7 +43,7 @@ namespace SceneManager
private static void TerminationHandler(object sender, EventArgs e) private static void TerminationHandler(object sender, EventArgs e)
{ {
BarrierMenu.Cleanup(); BarrierMenu.Cleanup();
DeleteAllPaths.Delete(); PathManager.DeleteAllPaths();
Game.LogTrivial($"Plugin has shut down."); Game.LogTrivial($"Plugin has shut down.");
Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down."); Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down.");

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@ -1,6 +1,9 @@
using Rage; using Rage;
using RAGENativeUI.Elements; using RAGENativeUI.Elements;
using SceneManager.Objects; using SceneManager.CollectedPeds;
using SceneManager.Managers;
using SceneManager.Paths;
using SceneManager.Waypoints;
using System.Linq; using System.Linq;
namespace SceneManager.Utils namespace SceneManager.Utils

View file

@ -1,5 +1,6 @@
using Rage; using Rage;
using SceneManager.Objects; using SceneManager.CollectedPeds;
using SceneManager.Managers;
using System.Linq; using System.Linq;
namespace SceneManager.Utils namespace SceneManager.Utils