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Added debug message regarding driver task being updated upon waypoint position change
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@ -211,6 +211,7 @@ namespace SceneManager
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{
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{
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if (oldPosition != Path.Waypoints[currentWaypointTask].Position)
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if (oldPosition != Path.Waypoints[currentWaypointTask].Position)
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{
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{
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Game.LogTrivial($"Waypoint position has changed, updating drive task.");
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oldPosition = Path.Waypoints[currentWaypointTask].Position;
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oldPosition = Path.Waypoints[currentWaypointTask].Position;
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Driver.Tasks.DriveToPosition(Path.Waypoints[currentWaypointTask].Position, Path.Waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)Path.Waypoints[currentWaypointTask].DrivingFlagType, acceptedDistance);
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Driver.Tasks.DriveToPosition(Path.Waypoints[currentWaypointTask].Position, Path.Waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)Path.Waypoints[currentWaypointTask].DrivingFlagType, acceptedDistance);
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}
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}
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