mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Added check for InputManager. Added delay to load settings while the game is loading. Excluded EntryPoint class and Main method from obfuscation.
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572091196d
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1 changed files with 13 additions and 1 deletions
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@ -4,13 +4,17 @@ using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using Rage;
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using Rage;
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using SceneManager.Objects;
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using SceneManager.Utils;
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[assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)]
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[assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)]
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namespace SceneManager
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namespace SceneManager
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{
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{
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[Obfuscation(Exclude = false, Feature = "-rename", ApplyToMembers = false)]
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public class EntryPoint
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public class EntryPoint
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{
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{
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[Obfuscation(Exclude = false, Feature = "-rename")]
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internal static void Main()
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internal static void Main()
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{
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{
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if(!InputManagerChecker() || !CheckRNUIVersion())
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if(!InputManagerChecker() || !CheckRNUIVersion())
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@ -19,6 +23,11 @@ namespace SceneManager
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return;
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return;
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}
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}
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while (Game.IsLoading)
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{
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GameFiber.Yield();
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}
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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Settings.LoadSettings();
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Settings.LoadSettings();
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GetAssemblyVersion();
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GetAssemblyVersion();
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@ -35,6 +44,7 @@ namespace SceneManager
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Game.LogTrivial($"Scene Manager V{version} is ready.");
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Game.LogTrivial($"Scene Manager V{version} is ready.");
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}
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}
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}
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}
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private static bool CheckRNUIVersion()
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private static bool CheckRNUIVersion()
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{
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{
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var directory = Directory.GetCurrentDirectory();
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var directory = Directory.GetCurrentDirectory();
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@ -73,6 +83,7 @@ namespace SceneManager
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}
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}
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return true;
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return true;
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}
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}
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private static void DisplayHintsToOpenMenu()
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private static void DisplayHintsToOpenMenu()
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{
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{
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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@ -92,6 +103,7 @@ namespace SceneManager
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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}
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}
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}
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private static void MyTerminationHandler(object sender, EventArgs e)
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private static void MyTerminationHandler(object sender, EventArgs e)
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{
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{
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// Clean up cones
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// Clean up cones
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@ -107,7 +119,7 @@ namespace SceneManager
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// Clean up paths
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// Clean up paths
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for (int i = 0; i < PathMainMenu.paths.Count; i++)
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for (int i = 0; i < PathMainMenu.paths.Count; i++)
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{
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{
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PathMainMenu.DeletePath(PathMainMenu.paths[i], PathMainMenu.Delete.All);
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PathMainMenu.DeletePath(PathMainMenu.paths[i], Delete.All);
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}
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}
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Game.LogTrivial($"Plugin has shut down.");
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Game.LogTrivial($"Plugin has shut down.");
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