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29 commits

Author SHA1 Message Date
Rich Dunne
2241e107de Removed GetPaths() method from PathMainMenu and updated references to paths list. 2020-09-15 13:49:10 -06:00
Rich Dunne
5ae4a13f2b Moved some variable assignments back into their build menu method. 2020-09-14 16:42:51 -06:00
Rich Dunne
de3aade534 Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log, refactored SetDriveSpeedForWaypoint as local function 2020-09-14 14:47:05 -06:00
Rich Dunne
02a603ad15 Removed unnecessary code and updated references. 2020-09-14 12:15:34 -06:00
Rich Dunne
d6fd840333 Adjusted menu descriptions and colors 2020-09-13 04:49:04 -06:00
Rich Dunne
5d3d90bfe7 Removed DebugGraphics.LoopToDrawDebugGraphics method from trafficAddWaypoint 2020-09-13 02:55:09 -06:00
Rich Dunne
27d4b5c39a Updated path reference based on CollectedVehicle refactoring. 2020-09-07 20:26:35 -06:00
Rich Dunne
a816967255 Added new Drive-To mode (Direct) which allows the AI to drive on the wrong side of the road to the next waypoint. 2020-09-06 22:09:02 -06:00
Rich Dunne
a4e85eab51 Updated reference names based on refactorings. Added check during waypoint blip creation whether blips are enabled in order to set the correct blip.Alpha 2020-09-06 14:25:21 -06:00
Rich Dunne
1d2e64ff88 Moved World.SpeedZone code to Waypoint class, updated references from refactoring 2020-09-06 09:19:54 -06:00
Rich Dunne
801eca2cb2 Refactored reference names, removed unused code. 2020-09-05 14:05:30 -06:00
Rich Dunne
beeafcb6a0 Speed radius can now no longer be less than collection radius. 2020-09-04 19:55:55 -06:00
Rich Dunne
02c545e6a2 Changed blip colors to match waypoint marker colors 2020-09-03 17:49:38 -06:00
Rich Dunne
fa38dc28e5 Changed speed zone radius options from 50m max with 1m increments to 200m max with 5m increments. 2020-08-31 06:43:15 -06:00
Rich Dunne
92c444e9ea Changed CreateWaypointBlip method from public to private 2020-08-30 15:34:56 -06:00
Rich Dunne
54c2bd8c12 Added separate menu option for collector waypoint speed zone. 2020-08-30 10:05:58 -06:00
Rich Dunne
934e73d5c1 Added waypoint sphere on player while path creation menu is open if 3D waypoints are enabled. 2020-08-27 15:57:59 -06:00
Rich Dunne
e8c5e2ca69 Fixed PathMainMenu not functioning correctly after finishing a path 2020-08-26 19:51:13 -06:00
Rich Dunne
773f76a7de Updated code to reference Path State enum based on recent refactor 2020-08-26 16:16:31 -06:00
Rich Dunne
cfd99f7f9a Replaced float menu scroller items with numerical scrollers. Reconfigured when a path is considered "being created" 2020-08-25 20:53:41 -06:00
Rich Dunne
5f3f22d2c4 Updated references based on TrafficPathing refactor 2020-08-25 17:12:05 -06:00
Rich Dunne
fd4a46587d Fixed condition for toggling End Path menu item 2020-08-24 20:14:51 -06:00
Rich Dunne
1c2b776ea6 Removed RefreshMenu() method call 2020-08-24 10:13:50 -06:00
Rich Dunne
71f598f0da Removed unused using statements, renamed local variables, fixed some menu options being enabled when they shouldn't be 2020-08-24 09:16:30 -06:00
Rich Dunne
db0cc52873 Added toggling of trafficEndPath menu item based on path waypoints. Began implementing colored text for selectable menu items 2020-08-23 15:43:44 -06:00
Rich Dunne
fe72d5daf8 Updated menu references based on MenuManager refactor 2020-08-20 18:57:20 -06:00
Rich Dunne
a1b1f68dfa Renamed path 'Waypoint' list to 'Waypoints' 2020-08-20 16:35:13 -06:00
Rich Dunne
c3ea4c307c Refactored trafficAddWaypoint in PathCreation_OnItemSelected event handler 2020-08-20 15:37:30 -06:00
Rich Dunne
f4c1c0c693 Mid-refactor 2020-08-18 19:00:29 -06:00