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Scene-Manager-DevRepo/SceneManager/Object Classes/Waypoint.cs

240 lines
12 KiB
C#

using Rage;
using System.Drawing;
using System.Linq;
namespace SceneManager
{
public class Waypoint
{
public Path Path { get; set; }
public int Number { get; set; }
public Vector3 Position { get; set; }
public float Speed { get; set; }
public VehicleDrivingFlags DrivingFlag { get; set; }
public Blip Blip { get; }
public bool IsCollector { get; set; }
public float CollectorRadius { get; set; }
public Blip CollectorRadiusBlip { get; set; }
public float SpeedZoneRadius { get; set; }
public uint SpeedZone { get; set; }
public bool EnableWaypointMarker { get; set; }
public bool EnableEditMarker { get; set; }
public Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 0)
{
Path = path;
Number = waypointNum;
Position = waypointPos;
Speed = speed;
DrivingFlag = drivingFlag;
Blip = waypointBlip;
IsCollector = collector;
CollectorRadius = collectorRadius;
SpeedZoneRadius = speedZoneRadius;
AddSpeedZone();
CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
{
Color = waypointBlip.Color,
};
if (SettingsMenu.mapBlips.Checked)
{
CollectorRadiusBlip.Alpha = 0.5f;
}
else
{
CollectorRadiusBlip.Alpha = 0f;
}
DrawWaypointMarker();
}
public void UpdateWaypoint(Waypoint currentWaypoint, VehicleDrivingFlags drivingFlag, float speed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked)
{
UpdateDrivingFlag(drivingFlag);
UpdateWaypointSpeed(speed);
UpdateCollectorOptions();
if (updateWaypointPositionChecked)
{
UpdateWaypointPosition(Game.LocalPlayer.Character.Position);
}
void UpdateDrivingFlag(VehicleDrivingFlags newDrivingFlag)
{
if(DrivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination)
{
foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == Path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
{
Logger.Log($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
cv.StoppedAtWaypoint = false;
}
}
DrivingFlag = newDrivingFlag;
if (newDrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Blip.Color = Color.Red;
}
else
{
Blip.Color = Color.Green;
}
}
void UpdateWaypointSpeed(float newWaypointSpeed)
{
Speed = newWaypointSpeed;
}
void UpdateCollectorOptions()
{
if (collectorWaypointChecked)
{
IsCollector = true;
RemoveSpeedZone();
SpeedZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, speed);
Blip.Color = Color.Blue;
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
CollectorRadiusBlip.Alpha = 0.5f;
CollectorRadiusBlip.Scale = collectorRadius * 0.5f;
}
else
{
CollectorRadiusBlip = new Blip(Blip.Position)
{
Color = Blip.Color,
Alpha = 0.5f
};
}
CollectorRadius = collectorRadius;
SpeedZoneRadius = speedZoneRadius;
}
else
{
IsCollector = false;
RemoveSpeedZone();
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Delete();
}
}
}
void UpdateWaypointPosition(Vector3 newWaypointPosition)
{
Position = newWaypointPosition;
RemoveSpeedZone();
AddSpeedZone();
UpdateWaypointBlipPosition();
}
void UpdateWaypointBlipPosition()
{
Blip.Position = Game.LocalPlayer.Character.Position;
}
}
public void AddSpeedZone()
{
SpeedZone = World.AddSpeedZone(Position, SpeedZoneRadius, Speed);
}
public void RemoveSpeedZone()
{
World.RemoveSpeedZone(SpeedZone);
}
public void DrawWaypointMarker()
{
// This is called once when the waypoint is created
GameFiber.StartNew((System.Threading.ThreadStart)(() =>
{
while (SettingsMenu.threeDWaypoints.Checked && EnableWaypointMarker && Path.Waypoints.Contains(this))
{
if (EditWaypointMenu.editWaypointMenu.Visible && EditWaypointMenu.editWaypoint.Value == Number)
{
if (EditWaypointMenu.collectorWaypoint.Checked)
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
}
}
else if (EditWaypointMenu.changeWaypointType.SelectedItem == "Stop")
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
}
}
else
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
}
}
}
else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
{
if (IsCollector && CollectorRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, CollectorRadius * 2, CollectorRadius * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
if (SpeedZoneRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, SpeedZoneRadius * 2, SpeedZoneRadius * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
}
else if (DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
}
GameFiber.Yield();
}
}));
}
public void EnableBlip()
{
if(!PathMainMenu.GetPaths().Where(p => p == Path).First().IsEnabled)
{
Blip.Alpha = 0.5f;
CollectorRadiusBlip.Alpha = 0.25f;
}
else
{
Blip.Alpha = 1.0f;
CollectorRadiusBlip.Alpha = 0.5f;
}
}
public void DisableBlip()
{
Blip.Alpha = 0;
CollectorRadiusBlip.Alpha = 0;
}
}
}