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mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Removed unnecessary code and updated references.

This commit is contained in:
Rich Dunne 2020-09-14 12:23:48 -06:00
parent 02a603ad15
commit 7aedb19090

View file

@ -6,57 +6,43 @@ namespace SceneManager
{
public class Waypoint
{
private Path _path { get; set; }
private int _number { get; set; }
private Vector3 _position { get; set; }
private float _speed { get; set; }
private VehicleDrivingFlags _drivingFlag { get; set; }
private Blip _blip { get; set; }
private bool _isCollector { get; set; }
private float _collectorRadius { get; set; }
private Blip _collectorRadiusBlip { get; set; }
private float _speedZoneRadius { get; set; }
private uint _speedZone { get; set; }
private bool _enableWaypointMarker { get; set; } = true;
private bool _enableEditMarker { get; set; } = false;
public Path Path { get { return _path; } set { _path = value; } }
public int Number { get { return _number; } set { _number = value; } }
public Vector3 Position { get { return _position; } }
public float Speed { get { return _speed; } }
public VehicleDrivingFlags DrivingFlag { get { return _drivingFlag; } }
public Blip Blip { get { return _blip; } }
public bool IsCollector { get { return _isCollector; } }
public float CollectorRadius { get { return _collectorRadius; } }
public Blip CollectorRadiusBlip { get { return _collectorRadiusBlip; } }
public float SpeedZoneRadius { get { return _speedZoneRadius; } }
public uint SpeedZone { get { return _speedZone; } set { _speedZone = value; } }
public bool EnableWaypointMarker { get { return _enableWaypointMarker; } set { _enableWaypointMarker = value; } }
public bool EnableEditMarker { get { return _enableEditMarker; } set { _enableEditMarker = value; } }
public Path Path { get; set; }
public int Number { get; set; }
public Vector3 Position { get; set; }
public float Speed { get; set; }
public VehicleDrivingFlags DrivingFlag { get; set; }
public Blip Blip { get; }
public bool IsCollector { get; set; }
public float CollectorRadius { get; set; }
public Blip CollectorRadiusBlip { get; set; }
public float SpeedZoneRadius { get; set; }
public uint SpeedZone { get; set; }
public bool EnableWaypointMarker { get; set; }
public bool EnableEditMarker { get; set; }
public Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 0)
{
_path = path;
_number = waypointNum;
_position = waypointPos;
_speed = speed;
_drivingFlag = drivingFlag;
_blip = waypointBlip;
_isCollector = collector;
_collectorRadius = collectorRadius;
_speedZoneRadius = speedZoneRadius;
Path = path;
Number = waypointNum;
Position = waypointPos;
Speed = speed;
DrivingFlag = drivingFlag;
Blip = waypointBlip;
IsCollector = collector;
CollectorRadius = collectorRadius;
SpeedZoneRadius = speedZoneRadius;
AddSpeedZone();
_collectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
{
Color = waypointBlip.Color,
};
if (SettingsMenu.mapBlips.Checked)
{
_collectorRadiusBlip.Alpha = 0.5f;
CollectorRadiusBlip.Alpha = 0.5f;
}
else
{
_collectorRadiusBlip.Alpha = 0f;
CollectorRadiusBlip.Alpha = 0f;
}
DrawWaypointMarker();
}
@ -73,69 +59,69 @@ namespace SceneManager
void UpdateDrivingFlag(VehicleDrivingFlags newDrivingFlag)
{
if(_drivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination)
if(DrivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination)
{
foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == _path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == Path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
{
Game.LogTrivial($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
Logger.Log($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
cv.StoppedAtWaypoint = false;
}
}
_drivingFlag = newDrivingFlag;
DrivingFlag = newDrivingFlag;
if (newDrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
_blip.Color = Color.Red;
Blip.Color = Color.Red;
}
else
{
_blip.Color = Color.Green;
Blip.Color = Color.Green;
}
}
void UpdateWaypointSpeed(float newWaypointSpeed)
{
_speed = newWaypointSpeed;
Speed = newWaypointSpeed;
}
void UpdateCollectorOptions()
{
if (collectorWaypointChecked)
{
_isCollector = true;
IsCollector = true;
RemoveSpeedZone();
_speedZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, speed);
_blip.Color = Color.Blue;
if (_collectorRadiusBlip)
SpeedZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, speed);
Blip.Color = Color.Blue;
if (CollectorRadiusBlip)
{
_collectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
_collectorRadiusBlip.Alpha = 0.5f;
_collectorRadiusBlip.Scale = collectorRadius * 0.5f;
CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
CollectorRadiusBlip.Alpha = 0.5f;
CollectorRadiusBlip.Scale = collectorRadius * 0.5f;
}
else
{
_collectorRadiusBlip = new Blip(Blip.Position)
CollectorRadiusBlip = new Blip(Blip.Position)
{
Color = Blip.Color,
Alpha = 0.5f
};
}
_collectorRadius = collectorRadius;
_speedZoneRadius = speedZoneRadius;
CollectorRadius = collectorRadius;
SpeedZoneRadius = speedZoneRadius;
}
else
{
_isCollector = false;
IsCollector = false;
RemoveSpeedZone();
if (_collectorRadiusBlip)
if (CollectorRadiusBlip)
{
_collectorRadiusBlip.Delete();
CollectorRadiusBlip.Delete();
}
}
}
void UpdateWaypointPosition(Vector3 newWaypointPosition)
{
_position = newWaypointPosition;
Position = newWaypointPosition;
RemoveSpeedZone();
AddSpeedZone();
UpdateWaypointBlipPosition();
@ -143,26 +129,26 @@ namespace SceneManager
void UpdateWaypointBlipPosition()
{
_blip.Position = Game.LocalPlayer.Character.Position;
Blip.Position = Game.LocalPlayer.Character.Position;
}
}
public void AddSpeedZone()
{
_speedZone = World.AddSpeedZone(_position, _speedZoneRadius, _speed);
SpeedZone = World.AddSpeedZone(Position, SpeedZoneRadius, Speed);
}
public void RemoveSpeedZone()
{
World.RemoveSpeedZone(_speedZone);
World.RemoveSpeedZone(SpeedZone);
}
public void DrawWaypointMarker()
{
// This is called once when the waypoint is created
GameFiber.StartNew(() =>
GameFiber.StartNew((System.Threading.ThreadStart)(() =>
{
while (SettingsMenu.threeDWaypoints.Checked && _enableWaypointMarker && _path.Waypoints.Contains(this))
while (SettingsMenu.threeDWaypoints.Checked && EnableWaypointMarker && Path.Waypoints.Contains(this))
{
if (EditWaypointMenu.editWaypointMenu.Visible && EditWaypointMenu.editWaypoint.Value == Number)
{
@ -205,7 +191,7 @@ namespace SceneManager
}
}
}
else if ((_path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (_path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
{
if (IsCollector && CollectorRadius > 0)
{
@ -227,44 +213,28 @@ namespace SceneManager
GameFiber.Yield();
}
});
}));
}
public void EnableBlip()
{
if(!PathMainMenu.GetPaths().Where(p => p == _path).First().IsEnabled)
if(!PathMainMenu.GetPaths().Where(p => p == Path).First().IsEnabled)
{
_blip.Alpha = 0.5f;
_collectorRadiusBlip.Alpha = 0.25f;
Blip.Alpha = 0.5f;
CollectorRadiusBlip.Alpha = 0.25f;
}
else
{
_blip.Alpha = 1.0f;
_collectorRadiusBlip.Alpha = 0.5f;
Blip.Alpha = 1.0f;
CollectorRadiusBlip.Alpha = 0.5f;
}
}
public void DisableBlip()
{
_blip.Alpha = 0;
_collectorRadiusBlip.Alpha = 0;
}
public void RemoveWaypoint()
{
_path = null;
_number = 0;
_position = new Vector3(0,0,0);
_speed = 0;
_drivingFlag = 0;
_blip.Delete();
_isCollector = false;
_collectorRadius = 0;
_speedZoneRadius = 0;
RemoveSpeedZone();
_collectorRadiusBlip.Delete();
_enableWaypointMarker = false;
Blip.Alpha = 0;
CollectorRadiusBlip.Alpha = 0;
}
}
}