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Scene-Manager-DevRepo/SceneManager/Menus/MainMenu.cs
2020-09-13 04:49:04 -06:00

42 lines
1.6 KiB
C#

using RAGENativeUI;
using RAGENativeUI.Elements;
using System.Drawing;
namespace SceneManager
{
class MainMenu
{
public static UIMenu mainMenu { get; private set; }
private static UIMenuItem navigateToPathMenu, navigateToBarrierMenu, navigateToSettingsMenu;
internal static void InstantiateMenu()
{
mainMenu = new UIMenu("Scene Manager", "~o~Main Menu");
MenuManager.menuPool.Add(mainMenu);
}
public static void BuildMainMenu()
{
mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("Path Menu"));
navigateToPathMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(PathMainMenu.pathMainMenu, navigateToPathMenu);
mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("Barrier Menu"));
navigateToBarrierMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(BarrierMenu.barrierMenu, navigateToBarrierMenu);
mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("Settings"));
navigateToSettingsMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(SettingsMenu.settingsMenu, navigateToSettingsMenu);
mainMenu.RefreshIndex();
mainMenu.OnItemSelect += MainMenu_OnItemSelected;
}
private static void MainMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if (selectedItem == navigateToBarrierMenu)
{
BarrierMenu.CreateShadowBarrier(BarrierMenu.barrierMenu);
}
}
}
}