mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
218 lines
10 KiB
C#
218 lines
10 KiB
C#
using Rage;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace SceneManager
|
|
{
|
|
class AITasking
|
|
{
|
|
internal static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
|
|
{
|
|
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (currentWaypoint != null && collectedVehicle.Directed)
|
|
{
|
|
float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint));
|
|
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
|
|
|
|
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to waypoint {currentWaypoint.Number}");
|
|
collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance);
|
|
LoopWhileDrivingToWaypoint(acceptedDistance);
|
|
}
|
|
|
|
if (currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
|
|
{
|
|
StopVehicleAtWaypoint(currentWaypoint, collectedVehicle);
|
|
}
|
|
DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint);
|
|
|
|
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
|
{
|
|
return;
|
|
}
|
|
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
|
|
if (!collectedVehicle.Dismissed)
|
|
{
|
|
Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name}");
|
|
collectedVehicle.Dismiss();
|
|
}
|
|
|
|
void LoopWhileDrivingToWaypoint(float acceptedDistance)
|
|
{
|
|
while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(currentWaypoint.Position) > acceptedDistance)
|
|
{
|
|
//Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {currentWaypoint.Number} ({collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}m away)");
|
|
GameFiber.Yield();
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
|
|
{
|
|
if (!VehicleAndDriverNullChecks(collectedVehicle) || currentWaypoint == null || currentWaypoint.Path == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var vehicle = collectedVehicle.Vehicle;
|
|
var driver = vehicle.Driver;
|
|
|
|
for (int nextWaypoint = currentWaypoint.Number; nextWaypoint < waypoints.Count; nextWaypoint++)
|
|
{
|
|
if (!VehicleAndDriverNullChecks(waypoints, nextWaypoint, collectedVehicle) || collectedVehicle.Dismissed)
|
|
{
|
|
return;
|
|
}
|
|
if (collectedVehicle.SkipWaypoint)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
|
|
{
|
|
collectedVehicle.CurrentWaypoint = waypoints[nextWaypoint];
|
|
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
|
|
float acceptedDistance = GetAcceptedStoppingDistance(waypoints, nextWaypoint);
|
|
|
|
Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
|
|
if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
|
|
{
|
|
driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
|
|
}
|
|
else
|
|
{
|
|
driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
|
|
}
|
|
LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance);
|
|
|
|
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (collectedVehicle.SkipWaypoint)
|
|
{
|
|
collectedVehicle.SkipWaypoint = false;
|
|
continue;
|
|
}
|
|
|
|
if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(nextWaypoint) != null && waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
|
|
{
|
|
StopVehicleAtWaypoint(waypoints[nextWaypoint], collectedVehicle);
|
|
}
|
|
|
|
if (!VehicleAndDriverNullChecks(collectedVehicle) || collectedVehicle.Dismissed)
|
|
{
|
|
return;
|
|
}
|
|
driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3).WaitForCompletion();
|
|
if (driver)
|
|
{
|
|
driver.Tasks.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance)
|
|
{
|
|
while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance)
|
|
{
|
|
//Logger.Log($"Dismissed: {collectedVehicle.Dismissed} SkipWaypoint: {collectedVehicle.SkipWaypoint}");
|
|
if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
|
|
{
|
|
driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
|
|
}
|
|
else
|
|
{
|
|
driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
|
|
}
|
|
//Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})");
|
|
//Logger.Log($"Distance of front of vehicle to waypoint: {collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position)}");
|
|
GameFiber.Sleep(100);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static float GetAcceptedStoppingDistance(List<Waypoint> waypoints, int nextWaypoint)
|
|
{
|
|
float dist;
|
|
if(Settings.SpeedUnit == SpeedUnits.MPH)
|
|
{
|
|
dist = (MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed) * MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed)) / (250 * 0.8f);
|
|
}
|
|
else
|
|
{
|
|
dist = (waypoints[nextWaypoint].Speed * waypoints[nextWaypoint].Speed) / (250 * 0.8f);
|
|
}
|
|
var acceptedDistance = MathHelper.Clamp(dist, 2, 10);
|
|
//Logger.Log($"Accepted distance: {acceptedDistance}");
|
|
return acceptedDistance;
|
|
}
|
|
|
|
private static bool VehicleAndDriverNullChecks(CollectedVehicle collectedVehicle)
|
|
{
|
|
if (collectedVehicle == null)
|
|
{
|
|
Logger.Log($"CollectedVehicle is null");
|
|
return false;
|
|
}
|
|
if (!collectedVehicle.Vehicle)
|
|
{
|
|
Logger.Log($"Vehicle is null");
|
|
return false;
|
|
}
|
|
if (!collectedVehicle.Driver)
|
|
{
|
|
Logger.Log($"Driver is null");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static bool VehicleAndDriverNullChecks(List<Waypoint> waypoints, int nextWaypoint, CollectedVehicle collectedVehicle)
|
|
{
|
|
if (waypoints.ElementAtOrDefault(nextWaypoint) == null)
|
|
{
|
|
Logger.Log($"Waypoint is null");
|
|
return false;
|
|
}
|
|
if(collectedVehicle == null)
|
|
{
|
|
Logger.Log($"CollectedVehicle is null");
|
|
return false;
|
|
}
|
|
if (!collectedVehicle.Vehicle)
|
|
{
|
|
Logger.Log($"Vehicle is null");
|
|
return false;
|
|
}
|
|
if (!collectedVehicle.Driver)
|
|
{
|
|
Logger.Log($"Driver is null");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static void StopVehicleAtWaypoint(Waypoint currentWaypoint, CollectedVehicle collectedVehicle)
|
|
{
|
|
if (!VehicleAndDriverNullChecks(collectedVehicle))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var stoppingDistance = GetAcceptedStoppingDistance(currentWaypoint.Path.Waypoints, currentWaypoint.Path.Waypoints.IndexOf(currentWaypoint));
|
|
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
|
|
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true);
|
|
collectedVehicle.StoppedAtWaypoint = true;
|
|
|
|
while (currentWaypoint != null && VehicleAndDriverNullChecks(collectedVehicle) && collectedVehicle.StoppedAtWaypoint)
|
|
{
|
|
GameFiber.Yield();
|
|
}
|
|
}
|
|
}
|
|
}
|