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Scene-Manager-DevRepo/SceneManager
2020-09-22 14:26:28 -06:00
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Menus Added loop to ensure driver is deleted before the vehicle is deleted upon dismiss from world 2020-09-22 14:24:07 -06:00
Object Classes Added collectorRadius to new blip parameter when waypoint is updated to collector 2020-09-22 14:25:25 -06:00
Properties Adding waypoint no longer resets the waypoint type, fixed a bug and crash with remove waypoint option. Functional version before major menu updates 2020-06-15 17:28:46 -06:00
AITasking.cs Added guard clauses to return/continue if collected vehicle is dismissed/skipping waypoint. Added check in LoopWhileDrivingToWaypoint to ensure vehicles are driving to the correct position if a waypoint position was updated. 2020-09-22 14:26:28 -06:00
EntryPoint.cs Removed GetPaths() method from PathMainMenu and updated references to paths list. 2020-09-15 13:49:10 -06:00
GetUserInput.cs Updated methods from public to internal 2020-09-14 13:19:28 -06:00
Hints.cs Updated methods from public to internal 2020-09-14 13:19:28 -06:00
Logger.cs Changed public methods to internal 2020-09-14 13:17:14 -06:00
SceneManager.csproj Removed code pertaining to Patreon verification 2020-09-14 12:11:44 -06:00
Settings.cs Updated methods from public to internal 2020-09-14 13:19:28 -06:00
VehicleCollector.cs Added condition for IsValidForCollection that the vehicle's engine is on. Added loop checking for vehicle driver after a driver has to be created 2020-09-21 11:32:08 -06:00