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Fixed world speedzone not updating correctly when waypoint is updated

This commit is contained in:
Rich Dunne 2020-08-24 09:12:28 -06:00
parent c60fc5c032
commit 0c2f9134da

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@ -61,6 +61,7 @@ namespace SceneManager
if (collectorWaypointChecked)
{
IsCollector = true;
World.RemoveSpeedZone(YieldZone);
YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, 50f, drivingSpeed);
if (CollectorRadiusBlip)
{