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Added loop to check if the player enters a collected vehicle, and dismiss it as a result.

This commit is contained in:
Rich Dunne 2020-10-10 20:11:20 -06:00
parent 90b9b1dd64
commit 331aad38f8

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@ -20,6 +20,13 @@ namespace SceneManager
{
LoopForNearbyValidVehicles(path, waypoint);
}
var collectedVehiclePlayerIsIn = collectedVehicles.Where(x => x.Vehicle == Game.LocalPlayer.Character.CurrentVehicle).FirstOrDefault();
if (collectedVehiclePlayerIsIn != null)
{
collectedVehiclePlayerIsIn.Dismiss(DismissOption.FromPlayer);
Logger.Log($"Dismissed a collected vehicle the player was in.");
}
GameFiber.Sleep(100);
}
}