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Added loop to check if the player enters a collected vehicle, and dismiss it as a result.
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1 changed files with 7 additions and 0 deletions
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@ -20,6 +20,13 @@ namespace SceneManager
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{
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LoopForNearbyValidVehicles(path, waypoint);
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}
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var collectedVehiclePlayerIsIn = collectedVehicles.Where(x => x.Vehicle == Game.LocalPlayer.Character.CurrentVehicle).FirstOrDefault();
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if (collectedVehiclePlayerIsIn != null)
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{
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collectedVehiclePlayerIsIn.Dismiss(DismissOption.FromPlayer);
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Logger.Log($"Dismissed a collected vehicle the player was in.");
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}
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GameFiber.Sleep(100);
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}
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}
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