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Refactored to implement RNUIMouseInputHandler class.

This commit is contained in:
Rich Dunne 2020-11-08 11:15:15 -07:00
parent f0af9b6207
commit 467ca54c39
7 changed files with 431 additions and 1031 deletions

View file

@ -2,6 +2,7 @@
using RAGENativeUI;
using RAGENativeUI.Elements;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
@ -24,7 +25,7 @@ namespace SceneManager
settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
settingsMenu.OnItemSelect += SettingsMenu_OnItemSelected;
settingsMenu.OnMenuOpen += SettingsMenu_OnMouseDown;
settingsMenu.OnMenuOpen += SettingsMenu_OnMenuOpen;
}
internal static void BuildSettingsMenu()
@ -38,7 +39,7 @@ namespace SceneManager
saveSettings.ForeColor = System.Drawing.Color.Gold;
}
internal static void ToggleMapBlips()
private static void ToggleMapBlips()
{
if (mapBlips.Checked)
{
@ -62,6 +63,17 @@ namespace SceneManager
}
}
private static void ToggleHints()
{
Hints.Enabled = hints.Checked ? true : false;
}
private static void ToggleSettings()
{
Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
Game.DisplayHelp($"Scene Manager settings saved");
}
private static void SettingsMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if(selectedItem == saveSettings)
@ -94,99 +106,21 @@ namespace SceneManager
}
}
private static void SettingsMenu_OnMouseDown(UIMenu menu)
private static void SettingsMenu_OnMenuOpen(UIMenu menu)
{
GameFiber.StartNew(() =>
var scrollerItems = new List<UIMenuScrollerItem> { speedUnits };
var checkboxItems = new Dictionary<UIMenuCheckboxItem, RNUIMouseInputHandler.Function>()
{
while (menu.Visible)
{
var selectedScroller = menu.MenuItems.Where(x => x == speedUnits && x.Selected).FirstOrDefault();
if (selectedScroller != null)
{
HandleScrollerItemsWithMouseWheel(selectedScroller);
}
// Add waypoint if menu item is selected and user left clicks
if (Game.IsKeyDown(Keys.LButton))
{
OnCheckboxItemClicked();
OnMenuItemClicked();
}
GameFiber.Yield();
}
});
void OnCheckboxItemClicked()
{ threeDWaypoints, null},
{ mapBlips, ToggleMapBlips},
{ hints, ToggleHints}
};
var selectItems = new Dictionary<UIMenuItem, RNUIMouseInputHandler.Function>()
{
if (threeDWaypoints.Selected && threeDWaypoints.Enabled)
{
threeDWaypoints.Checked = !threeDWaypoints.Checked;
}
else if (mapBlips.Selected)
{
mapBlips.Checked = !mapBlips.Checked;
ToggleMapBlips();
}
else if (hints.Selected)
{
hints.Checked = !hints.Checked;
Hints.Enabled = hints.Checked ? true : false;
}
}
{ saveSettings, ToggleSettings }
};
void OnMenuItemClicked()
{
if (saveSettings.Selected)
{
Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
Game.DisplayHelp($"Scene Manager settings saved");
}
}
void HandleScrollerItemsWithMouseWheel(UIMenuItem selectedScroller)
{
var menuScrollingDisabled = false;
var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
while (Game.IsShiftKeyDownRightNow)
{
menu.ResetKey(Common.MenuControls.Up);
menu.ResetKey(Common.MenuControls.Down);
menuScrollingDisabled = true;
ScrollMenuItem();
GameFiber.Yield();
}
if (menuScrollingDisabled)
{
menuScrollingDisabled = false;
menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
}
void ScrollMenuItem()
{
if (Game.GetMouseWheelDelta() > 0)
{
if (selectedScroller == speedUnits)
{
speedUnits.ScrollToNextOption();
PathCreationMenu.pathCreationMenu.Clear();
PathCreationMenu.BuildPathCreationMenu();
}
}
else if (Game.GetMouseWheelDelta() < 0)
{
if (selectedScroller == speedUnits)
{
speedUnits.ScrollToPreviousOption();
PathCreationMenu.pathCreationMenu.Clear();
PathCreationMenu.BuildPathCreationMenu();
}
}
}
}
RNUIMouseInputHandler.Initialize(menu, scrollerItems, checkboxItems, selectItems);
}
}
}