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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Removed more logging for release.
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parent
22dac470b7
commit
51748694d6
1 changed files with 4 additions and 4 deletions
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@ -104,12 +104,12 @@ namespace SceneManager
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internal static void DeletePath(Path path, Delete pathsToDelete)
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internal static void DeletePath(Path path, Delete pathsToDelete)
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{
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{
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Game.LogTrivial($"Preparing to delete path {path.Number}");
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//Game.LogTrivial($"Preparing to delete path {path.Number}");
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RemoveVehiclesFromPath();
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RemoveVehiclesFromPath();
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RemoveBlipsAndYieldZones();
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RemoveBlipsAndYieldZones();
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Game.LogTrivial($"Clearing path waypoints");
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//Game.LogTrivial($"Clearing path waypoints");
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path.Waypoints.Clear();
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path.Waypoints.Clear();
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// Manipulating the menu to reflect specific paths being deleted
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// Manipulating the menu to reflect specific paths being deleted
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@ -129,7 +129,7 @@ namespace SceneManager
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void RemoveVehiclesFromPath()
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void RemoveVehiclesFromPath()
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{
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{
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Game.LogTrivial($"Removing all vehicles on the path");
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//Game.LogTrivial($"Removing all vehicles on the path");
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var pathVehicles = VehicleCollector.collectedVehicles.Where(cv => cv.Path.Number == path.Number).ToList();
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var pathVehicles = VehicleCollector.collectedVehicles.Where(cv => cv.Path.Number == path.Number).ToList();
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foreach (CollectedVehicle cv in pathVehicles.Where(cv => cv != null && cv.Vehicle && cv.Driver))
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foreach (CollectedVehicle cv in pathVehicles.Where(cv => cv != null && cv.Vehicle && cv.Driver))
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{
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{
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@ -154,7 +154,7 @@ namespace SceneManager
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void RemoveBlipsAndYieldZones()
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void RemoveBlipsAndYieldZones()
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{
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{
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Game.LogTrivial($"Removing waypoint blips and yield zones.");
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//Game.LogTrivial($"Removing waypoint blips and yield zones.");
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foreach (Waypoint waypoint in path.Waypoints)
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foreach (Waypoint waypoint in path.Waypoints)
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{
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{
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if (waypoint.SpeedZone != 0)
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if (waypoint.SpeedZone != 0)
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