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Removed more logging for release.

This commit is contained in:
Rich Dunne 2020-10-16 12:57:43 -06:00
parent 22dac470b7
commit 51748694d6

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@ -104,12 +104,12 @@ namespace SceneManager
internal static void DeletePath(Path path, Delete pathsToDelete) internal static void DeletePath(Path path, Delete pathsToDelete)
{ {
Game.LogTrivial($"Preparing to delete path {path.Number}"); //Game.LogTrivial($"Preparing to delete path {path.Number}");
RemoveVehiclesFromPath(); RemoveVehiclesFromPath();
RemoveBlipsAndYieldZones(); RemoveBlipsAndYieldZones();
Game.LogTrivial($"Clearing path waypoints"); //Game.LogTrivial($"Clearing path waypoints");
path.Waypoints.Clear(); path.Waypoints.Clear();
// Manipulating the menu to reflect specific paths being deleted // Manipulating the menu to reflect specific paths being deleted
@ -129,7 +129,7 @@ namespace SceneManager
void RemoveVehiclesFromPath() void RemoveVehiclesFromPath()
{ {
Game.LogTrivial($"Removing all vehicles on the path"); //Game.LogTrivial($"Removing all vehicles on the path");
var pathVehicles = VehicleCollector.collectedVehicles.Where(cv => cv.Path.Number == path.Number).ToList(); var pathVehicles = VehicleCollector.collectedVehicles.Where(cv => cv.Path.Number == path.Number).ToList();
foreach (CollectedVehicle cv in pathVehicles.Where(cv => cv != null && cv.Vehicle && cv.Driver)) foreach (CollectedVehicle cv in pathVehicles.Where(cv => cv != null && cv.Vehicle && cv.Driver))
{ {
@ -154,7 +154,7 @@ namespace SceneManager
void RemoveBlipsAndYieldZones() void RemoveBlipsAndYieldZones()
{ {
Game.LogTrivial($"Removing waypoint blips and yield zones."); //Game.LogTrivial($"Removing waypoint blips and yield zones.");
foreach (Waypoint waypoint in path.Waypoints) foreach (Waypoint waypoint in path.Waypoints)
{ {
if (waypoint.SpeedZone != 0) if (waypoint.SpeedZone != 0)