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Refactored to different class
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using Rage;
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namespace SceneManager.Utils
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{
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internal static class DeleteAllPaths
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{
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internal static void Delete()
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{
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PathManager.Paths.ForEach(x => x.Delete());
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PathManager.Paths.Clear();
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Game.LogTrivial($"All paths deleted");
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Game.DisplayNotification($"~o~Scene Manager\n~w~All paths deleted.");
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}
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}
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}
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