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Refactored to different class

This commit is contained in:
Rich Dunne 2021-05-07 04:02:04 -06:00
parent 1e50d1f537
commit 5191899a1a

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@ -1,15 +0,0 @@
using Rage;
namespace SceneManager.Utils
{
internal static class DeleteAllPaths
{
internal static void Delete()
{
PathManager.Paths.ForEach(x => x.Delete());
PathManager.Paths.Clear();
Game.LogTrivial($"All paths deleted");
Game.DisplayNotification($"~o~Scene Manager\n~w~All paths deleted.");
}
}
}