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Modified hint notification layout

This commit is contained in:
Rich Dunne 2020-10-18 19:38:06 -06:00
parent 3902ab1522
commit d2b091a565

View file

@ -44,7 +44,7 @@ namespace SceneManager
internal static void CreateShadowBarrier(UIMenu barrierMenu)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~y~ ~w~The shadow cone will disappear if you aim too far away.");
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~y~ ~w~The shadow cone will disappear if you aim too far away.");
if (shadowBarrier)
shadowBarrier.Delete();
@ -53,7 +53,7 @@ namespace SceneManager
if (!shadowBarrier)
{
barrierMenu.Close();
Game.DisplayNotification($"~o~Scene Manager\n~red~[Error]~w~ Something went wrong creating the shadow barrier. Please try again.");
Game.DisplayNotification($"~o~Scene Manager ~red~[Error]\n~w~ Something went wrong creating the shadow barrier. Please try again.");
return;
}
Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);