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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Modified hint notification layout
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parent
3902ab1522
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1 changed files with 2 additions and 2 deletions
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@ -44,7 +44,7 @@ namespace SceneManager
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internal static void CreateShadowBarrier(UIMenu barrierMenu)
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internal static void CreateShadowBarrier(UIMenu barrierMenu)
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{
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~y~ ~w~The shadow cone will disappear if you aim too far away.");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~y~ ~w~The shadow cone will disappear if you aim too far away.");
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if (shadowBarrier)
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if (shadowBarrier)
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shadowBarrier.Delete();
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shadowBarrier.Delete();
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@ -53,7 +53,7 @@ namespace SceneManager
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if (!shadowBarrier)
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if (!shadowBarrier)
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{
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{
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barrierMenu.Close();
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barrierMenu.Close();
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Game.DisplayNotification($"~o~Scene Manager\n~red~[Error]~w~ Something went wrong creating the shadow barrier. Please try again.");
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Game.DisplayNotification($"~o~Scene Manager ~red~[Error]\n~w~ Something went wrong creating the shadow barrier. Please try again.");
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return;
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return;
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}
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}
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Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);
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Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);
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