mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Updated methods from public to internal
This commit is contained in:
parent
9cf578f380
commit
e173d9da0c
6 changed files with 19 additions and 19 deletions
|
|
@ -10,7 +10,7 @@ namespace SceneManager
|
|||
{
|
||||
public class EntryPoint
|
||||
{
|
||||
public static void Main()
|
||||
internal static void Main()
|
||||
{
|
||||
AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
|
||||
Settings.LoadSettings();
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace SceneManager
|
|||
{
|
||||
class GetUserInput
|
||||
{
|
||||
public static void LoopForUserInput()
|
||||
internal static void LoopForUserInput()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ namespace SceneManager
|
|||
{
|
||||
class Hints
|
||||
{
|
||||
public static bool Enabled { get; set; } = SettingsMenu.hints.Checked;
|
||||
internal static bool Enabled { get; set; } = SettingsMenu.hints.Checked;
|
||||
|
||||
public static void Display(string message)
|
||||
internal static void Display(string message)
|
||||
{
|
||||
if (Enabled)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ using System.Drawing;
|
|||
namespace SceneManager
|
||||
{
|
||||
public class Path
|
||||
{
|
||||
public int Number { get; set; }
|
||||
public bool IsEnabled { get; set; }
|
||||
public State State { get; set; }
|
||||
public List<Waypoint> Waypoints = new List<Waypoint>();
|
||||
{
|
||||
internal int Number { get; set; }
|
||||
internal bool IsEnabled { get; set; }
|
||||
internal State State { get; set; }
|
||||
internal List<Waypoint> Waypoints = new List<Waypoint>();
|
||||
|
||||
public Path(int pathNum, State pathState)
|
||||
internal Path(int pathNum, State pathState)
|
||||
{
|
||||
Number = pathNum;
|
||||
State = pathState;
|
||||
|
|
@ -45,7 +45,7 @@ namespace SceneManager
|
|||
}
|
||||
}
|
||||
|
||||
public void DisablePath()
|
||||
internal void DisablePath()
|
||||
{
|
||||
IsEnabled = false;
|
||||
foreach(Waypoint wp in Waypoints)
|
||||
|
|
@ -58,7 +58,7 @@ namespace SceneManager
|
|||
}
|
||||
}
|
||||
|
||||
public void EnablePath()
|
||||
internal void EnablePath()
|
||||
{
|
||||
IsEnabled = true;
|
||||
foreach (Waypoint wp in Waypoints)
|
||||
|
|
@ -74,7 +74,7 @@ namespace SceneManager
|
|||
}
|
||||
}
|
||||
|
||||
public void DrawLinesBetweenWaypoints()
|
||||
internal void DrawLinesBetweenWaypoints()
|
||||
{
|
||||
GameFiber.StartNew(() =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,14 +4,14 @@ using System.Windows.Forms;
|
|||
|
||||
namespace SceneManager
|
||||
{
|
||||
public enum State
|
||||
internal enum State
|
||||
{
|
||||
Uninitialized,
|
||||
Creating,
|
||||
Finished
|
||||
}
|
||||
|
||||
public enum SpeedUnits
|
||||
internal enum SpeedUnits
|
||||
{
|
||||
MPH,
|
||||
KPH
|
||||
|
|
|
|||
|
|
@ -6,14 +6,14 @@ using Rage;
|
|||
|
||||
namespace SceneManager
|
||||
{
|
||||
public static class VehicleCollector
|
||||
internal static class VehicleCollector
|
||||
{
|
||||
// Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/
|
||||
// also https://vespura.com/fivem/drivingstyle/
|
||||
|
||||
public static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
|
||||
internal static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
|
||||
|
||||
public static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
|
||||
internal static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
|
||||
{
|
||||
while (paths.Contains(path) && path.Waypoints.Contains(waypoint))
|
||||
{
|
||||
|
|
@ -87,7 +87,7 @@ namespace SceneManager
|
|||
}
|
||||
}
|
||||
|
||||
public static void SetVehicleAndDriverPersistence(Vehicle v)
|
||||
internal static void SetVehicleAndDriverPersistence(Vehicle v)
|
||||
{
|
||||
v.IsPersistent = true;
|
||||
v.Driver.IsPersistent = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue