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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Updated methods from public to internal
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parent
9cf578f380
commit
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6 changed files with 19 additions and 19 deletions
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@ -5,13 +5,13 @@ using System.Drawing;
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namespace SceneManager
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{
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public class Path
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{
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public int Number { get; set; }
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public bool IsEnabled { get; set; }
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public State State { get; set; }
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public List<Waypoint> Waypoints = new List<Waypoint>();
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{
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internal int Number { get; set; }
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internal bool IsEnabled { get; set; }
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internal State State { get; set; }
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internal List<Waypoint> Waypoints = new List<Waypoint>();
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public Path(int pathNum, State pathState)
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internal Path(int pathNum, State pathState)
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{
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Number = pathNum;
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State = pathState;
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@ -45,7 +45,7 @@ namespace SceneManager
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}
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}
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public void DisablePath()
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internal void DisablePath()
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{
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IsEnabled = false;
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foreach(Waypoint wp in Waypoints)
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@ -58,7 +58,7 @@ namespace SceneManager
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}
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}
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public void EnablePath()
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internal void EnablePath()
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{
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IsEnabled = true;
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foreach (Waypoint wp in Waypoints)
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@ -74,7 +74,7 @@ namespace SceneManager
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}
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}
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public void DrawLinesBetweenWaypoints()
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internal void DrawLinesBetweenWaypoints()
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{
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GameFiber.StartNew(() =>
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{
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