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Updated methods from public to internal

This commit is contained in:
Rich Dunne 2020-09-14 13:19:28 -06:00
parent 9cf578f380
commit e173d9da0c
6 changed files with 19 additions and 19 deletions

View file

@ -6,14 +6,14 @@ using Rage;
namespace SceneManager
{
public static class VehicleCollector
internal static class VehicleCollector
{
// Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/
// also https://vespura.com/fivem/drivingstyle/
public static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
internal static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
public static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
internal static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
{
while (paths.Contains(path) && path.Waypoints.Contains(waypoint))
{
@ -87,7 +87,7 @@ namespace SceneManager
}
}
public static void SetVehicleAndDriverPersistence(Vehicle v)
internal static void SetVehicleAndDriverPersistence(Vehicle v)
{
v.IsPersistent = true;
v.Driver.IsPersistent = true;