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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Updated methods from public to internal
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6 changed files with 19 additions and 19 deletions
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@ -6,14 +6,14 @@ using Rage;
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namespace SceneManager
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{
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public static class VehicleCollector
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internal static class VehicleCollector
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{
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// Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/
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// also https://vespura.com/fivem/drivingstyle/
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public static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
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internal static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
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public static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
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internal static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
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{
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while (paths.Contains(path) && path.Waypoints.Contains(waypoint))
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{
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@ -87,7 +87,7 @@ namespace SceneManager
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}
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}
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public static void SetVehicleAndDriverPersistence(Vehicle v)
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internal static void SetVehicleAndDriverPersistence(Vehicle v)
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{
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v.IsPersistent = true;
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v.Driver.IsPersistent = true;
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