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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Updated methods from public to internal
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parent
9cf578f380
commit
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6 changed files with 19 additions and 19 deletions
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@ -10,7 +10,7 @@ namespace SceneManager
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{
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{
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public class EntryPoint
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public class EntryPoint
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{
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{
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public static void Main()
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internal static void Main()
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{
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{
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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Settings.LoadSettings();
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Settings.LoadSettings();
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@ -4,7 +4,7 @@ namespace SceneManager
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{
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{
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class GetUserInput
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class GetUserInput
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{
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{
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public static void LoopForUserInput()
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internal static void LoopForUserInput()
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{
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{
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while (true)
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while (true)
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{
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{
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@ -4,9 +4,9 @@ namespace SceneManager
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{
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{
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class Hints
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class Hints
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{
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{
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public static bool Enabled { get; set; } = SettingsMenu.hints.Checked;
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internal static bool Enabled { get; set; } = SettingsMenu.hints.Checked;
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public static void Display(string message)
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internal static void Display(string message)
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{
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{
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if (Enabled)
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if (Enabled)
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{
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{
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@ -6,12 +6,12 @@ namespace SceneManager
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{
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{
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public class Path
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public class Path
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{
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{
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public int Number { get; set; }
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internal int Number { get; set; }
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public bool IsEnabled { get; set; }
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internal bool IsEnabled { get; set; }
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public State State { get; set; }
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internal State State { get; set; }
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public List<Waypoint> Waypoints = new List<Waypoint>();
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internal List<Waypoint> Waypoints = new List<Waypoint>();
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public Path(int pathNum, State pathState)
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internal Path(int pathNum, State pathState)
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{
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{
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Number = pathNum;
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Number = pathNum;
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State = pathState;
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State = pathState;
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@ -45,7 +45,7 @@ namespace SceneManager
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}
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}
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}
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}
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public void DisablePath()
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internal void DisablePath()
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{
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{
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IsEnabled = false;
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IsEnabled = false;
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foreach(Waypoint wp in Waypoints)
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foreach(Waypoint wp in Waypoints)
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@ -58,7 +58,7 @@ namespace SceneManager
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}
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}
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}
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}
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public void EnablePath()
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internal void EnablePath()
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{
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{
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IsEnabled = true;
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IsEnabled = true;
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foreach (Waypoint wp in Waypoints)
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foreach (Waypoint wp in Waypoints)
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@ -74,7 +74,7 @@ namespace SceneManager
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}
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}
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}
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}
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public void DrawLinesBetweenWaypoints()
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internal void DrawLinesBetweenWaypoints()
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{
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{
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GameFiber.StartNew(() =>
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GameFiber.StartNew(() =>
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{
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{
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@ -4,14 +4,14 @@ using System.Windows.Forms;
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namespace SceneManager
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namespace SceneManager
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{
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{
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public enum State
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internal enum State
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{
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{
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Uninitialized,
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Uninitialized,
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Creating,
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Creating,
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Finished
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Finished
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}
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}
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public enum SpeedUnits
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internal enum SpeedUnits
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{
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{
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MPH,
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MPH,
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KPH
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KPH
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@ -6,14 +6,14 @@ using Rage;
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namespace SceneManager
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namespace SceneManager
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{
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{
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public static class VehicleCollector
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internal static class VehicleCollector
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{
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{
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// Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/
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// Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/
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// also https://vespura.com/fivem/drivingstyle/
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// also https://vespura.com/fivem/drivingstyle/
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public static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
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internal static List<CollectedVehicle> collectedVehicles = new List<CollectedVehicle>();
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public static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
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internal static void StartCollectingAtWaypoint(List<Path> paths, Path path, Waypoint waypoint)
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{
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{
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while (paths.Contains(path) && path.Waypoints.Contains(waypoint))
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while (paths.Contains(path) && path.Waypoints.Contains(waypoint))
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{
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{
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@ -87,7 +87,7 @@ namespace SceneManager
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}
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}
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}
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}
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public static void SetVehicleAndDriverPersistence(Vehicle v)
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internal static void SetVehicleAndDriverPersistence(Vehicle v)
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{
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{
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v.IsPersistent = true;
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v.IsPersistent = true;
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v.Driver.IsPersistent = true;
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v.Driver.IsPersistent = true;
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