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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Renamed togglePath checkbox item to disablePath
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parent
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commit
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1 changed files with 4 additions and 4 deletions
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@ -9,7 +9,7 @@ namespace SceneManager
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{
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public static UIMenu editPathMenu { get; private set; }
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private static UIMenuItem editPathWaypoints, deletePath;
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public static UIMenuCheckboxItem togglePath;
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public static UIMenuCheckboxItem disablePath;
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internal static void InstantiateMenu()
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{
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@ -20,7 +20,7 @@ namespace SceneManager
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public static void BuildEditPathMenu()
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{
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editPathMenu.AddItem(togglePath = new UIMenuCheckboxItem("Disable Path", false));
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editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false));
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editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
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editPathWaypoints.ForeColor = Color.Gold;
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editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path"));
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@ -48,10 +48,10 @@ namespace SceneManager
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private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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{
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if (checkboxItem == togglePath)
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if (checkboxItem == disablePath)
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{
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
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if (togglePath.Checked)
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if (disablePath.Checked)
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{
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currentPath.DisablePath();
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Game.LogTrivial($"Path {currentPath.Number} disabled.");
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