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Renamed togglePath checkbox item to disablePath

This commit is contained in:
Rich Dunne 2020-09-06 14:22:06 -06:00
parent 0320497fde
commit e756ecb60f

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@ -9,7 +9,7 @@ namespace SceneManager
{ {
public static UIMenu editPathMenu { get; private set; } public static UIMenu editPathMenu { get; private set; }
private static UIMenuItem editPathWaypoints, deletePath; private static UIMenuItem editPathWaypoints, deletePath;
public static UIMenuCheckboxItem togglePath; public static UIMenuCheckboxItem disablePath;
internal static void InstantiateMenu() internal static void InstantiateMenu()
{ {
@ -20,7 +20,7 @@ namespace SceneManager
public static void BuildEditPathMenu() public static void BuildEditPathMenu()
{ {
editPathMenu.AddItem(togglePath = new UIMenuCheckboxItem("Disable Path", false)); editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false));
editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints")); editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
editPathWaypoints.ForeColor = Color.Gold; editPathWaypoints.ForeColor = Color.Gold;
editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path")); editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path"));
@ -48,10 +48,10 @@ namespace SceneManager
private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked) private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{ {
if (checkboxItem == togglePath) if (checkboxItem == disablePath)
{ {
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
if (togglePath.Checked) if (disablePath.Checked)
{ {
currentPath.DisablePath(); currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.Number} disabled."); Game.LogTrivial($"Path {currentPath.Number} disabled.");