* Mouse can now be used to fully navigate menus
* Added check for driver's current vehicle when releasing from Stop waypoint in case the ped is not in a vehicle.
* Lines are now only drawn between waypoint markers under the same conditions that waypoint markers are drawn
* Updated marker position to be player's mouse position
* Version update
* Added logic to update waypoint position during driving task if the waypoint position was changed before the driver arrived.
* Removed unused usings. Refactored debug statements to use Game.LogTrivial instead of Logger.Log
* Removed class
* Removed Logger class
* Consolidated all custom enums to this class. Added default waypoint settings from .ini
* Modified a hint message
* Fixed collector options not being enabled/disabled when Collector box is checked
* Refactored AITasking into CollectedVehicle.
* Updated reference to vehicle tasking based on AITasking refactor. Fixed speed zone radius not updating correctly.
* Version update
* Refactored AITasking into CollectedVehicle
* Added check for CollectorRadius being more than SpeedZoneRadius. Added debug messages when values are reset to default.
* Added hint message if player tries to edit waypoints while 3D waypoints are disabled
* Fixed a bug where a 3D waypoint marker would be drawn even if 3D waypoints were disabled
* Removed unnecessary property setting when a vehicle is being removed from a path.
* Added a check for if the driver loses their task and reassigns it.
* Fixed a bug where the 3D line between waypoints was still being drawn even though 3D waypoints were disabled in the settings menu.
* Updated version
* Added console command to show info about collected vehicles.
* Added ConsoleCommand class, removed AITasking class.
* Removed class after refactoring into CollectedVehicle
* Update README.md
* Update README.md
* Added ini setting for Advanced Barrier Options. Added enum for TrafficLight state. Added debug message for invalid barriers.
* Updated version
* Added MousePositionInWorld and RNUIMouseInputHandler classes
* Fixed a crash when a collected ped is arrested.
* Refactored to implement RNUIMouseInputHandler class.
* Removed unused method.
* Updated version
* Disabled deletion/creation of shadow barrier and re-enabled updating position based on mouse position.
* Added check for Driver's current vehicle in driving loop in case the Driver exited Vehicle at some point. Adjusted some guard clause logic and log messages.
* Removed unused variable
* Renamed some methods to improve clarity
* Updated version.