Rich Dunne
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a06a2bbebe
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Added debug message for collected vehicle properties upon being directed
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2020-10-11 14:58:21 -06:00 |
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Rich Dunne
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f25da3e307
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Barrier menu width now adjusts to fit scroller item text
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2020-10-11 14:57:57 -06:00 |
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Rich Dunne
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5d1a17ed1f
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Added new DismissOption enum for when a player enters a collected vehicle. Added null checking when deleting nearby vehicle from world.
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2020-10-10 20:08:59 -06:00 |
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Rich Dunne
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822725ae2d
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Updated references to waypoint driving flag
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2020-10-10 20:08:16 -06:00 |
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Rich Dunne
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423dc57fcb
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Updated references to waypoint driving flag. Edit Waypoint menu no longer rebuilds when a waypoint is updated.
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2020-10-10 20:07:54 -06:00 |
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Rich Dunne
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075856fbce
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Fixed waypoint blip color not being correct when adding as a new waypoint
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2020-10-10 15:56:10 -06:00 |
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Rich Dunne
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d36c7fb012
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Refactored variable/object references to reflect changes in path creation/edit waypoint menus.
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2020-10-10 15:52:48 -06:00 |
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Rich Dunne
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526ff83f90
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Replaced waypoint type scroller item with checkboxes. Rearranged order of some menu items.
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2020-10-10 15:52:14 -06:00 |
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Rich Dunne
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a68de1d56a
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Fixed vehicles being dismissed prematurely when directed from one path to another.
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2020-10-10 07:29:39 -06:00 |
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Rich Dunne
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0ad0136c3a
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Vehicle and driver persistence is now set when a vehicle is collected, inside the CollectedVehicle class.
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2020-10-08 05:45:42 -06:00 |
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Rich Dunne
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5a36a3582a
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Changed GetNearbyVehicles param value to max for getting nearby driver in directDriver option
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2020-10-07 05:06:44 -06:00 |
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Rich Dunne
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f0a5fb6d80
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Fixed vehicle and driver persistence not being set after dismissal/before recollection
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2020-10-07 05:00:29 -06:00 |
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Rich Dunne
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87e1b591f4
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Moved waypoint removal code to the Waypoint class
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2020-10-05 06:11:47 -06:00 |
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Rich Dunne
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4d305aea15
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Directed vehicles are now dismissed properly from their paths and re-collected.
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2020-10-05 05:49:11 -06:00 |
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Rich Dunne
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334ec2358c
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Organized code into local functions within DeletePath. Deleted duplicate speed zone removal code. collectedVehicle is now dismissed when directed to another path in order to remove them from their current path.
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2020-10-04 13:52:52 -06:00 |
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Rich Dunne
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14378211b6
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CreateWaypointBlip is now a local function and not referenced elsewhere
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2020-10-01 06:05:05 -06:00 |
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Rich Dunne
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6ce58a7d8e
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Added local function to create waypoint blip for Add As New Waypoint
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2020-10-01 06:04:40 -06:00 |
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Rich Dunne
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7688768d9b
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Updated check when deleting vehicle to include all occupants, not just driver
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2020-09-22 14:40:24 -06:00 |
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Rich Dunne
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64c7afed14
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Added loop to ensure driver is deleted before the vehicle is deleted upon dismiss from world
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2020-09-22 14:24:07 -06:00 |
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Rich Dunne
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03d18f621f
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Added functions to update path blips and path numbers when a single path is deleted.
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2020-09-21 11:30:21 -06:00 |
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Rich Dunne
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55af040a6b
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Increased maximum waypoint speed from 80 to 100
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2020-09-21 11:29:26 -06:00 |
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Rich Dunne
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5fe643ea42
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Refactored dismiss driver options. "From position" is replaced with "From world"
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2020-09-20 12:54:09 -06:00 |
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Rich Dunne
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561b8f3a21
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Fixed waypoints not updating correctly when adding a new collector waypoint
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2020-09-20 12:53:16 -06:00 |
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Rich Dunne
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91e154a866
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Refactored to allow barriers to be respawned if they were deleted outside of the plugin
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2020-09-20 12:52:32 -06:00 |
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Rich Dunne
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53caddcc44
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Added null check for removing nearest barrier
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2020-09-17 16:11:08 -06:00 |
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Rich Dunne
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2241e107de
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Removed GetPaths() method from PathMainMenu and updated references to paths list.
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2020-09-15 13:49:10 -06:00 |
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Rich Dunne
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5ae4a13f2b
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Moved some variable assignments back into their build menu method.
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2020-09-14 16:42:51 -06:00 |
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Rich Dunne
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d29e38f25c
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Refactored menu item initializations, updated public methods to internal
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2020-09-14 14:48:00 -06:00 |
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Rich Dunne
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d60c9ff105
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log, updated public methods to internal
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2020-09-14 14:47:37 -06:00 |
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Rich Dunne
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de3aade534
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log, refactored SetDriveSpeedForWaypoint as local function
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2020-09-14 14:47:05 -06:00 |
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Rich Dunne
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4dbe037cdd
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log
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2020-09-14 14:46:43 -06:00 |
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Rich Dunne
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514211dd96
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Updated public methods and properties to internal, changed Game.LogTrivial calls to Logger.Log
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2020-09-14 13:23:03 -06:00 |
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Rich Dunne
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89771ab3df
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Refactored some private functions to local functions, updated public functions to internal.
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2020-09-14 13:16:49 -06:00 |
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Rich Dunne
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02a603ad15
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Removed unnecessary code and updated references.
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2020-09-14 12:15:34 -06:00 |
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Rich Dunne
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480ef8975f
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Removed unncessary code, updated references.
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2020-09-14 12:02:20 -06:00 |
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Rich Dunne
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530686a8b2
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Removed menu option to adjust barrier placement distance and removed any references for it.
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2020-09-14 12:01:28 -06:00 |
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Rich Dunne
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70ef7a6596
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Updated TracePlayerView distance value to reference BarrierPlacementDistance from Settings class.
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2020-09-14 12:00:45 -06:00 |
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Rich Dunne
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af2476bb2f
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Extracted Draw3DWaypointOnPlayer method to PathMainMenu for when a new path is created. Removed referencs to DebugGraphics class
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2020-09-14 11:30:14 -06:00 |
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Rich Dunne
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d6fd840333
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Adjusted menu descriptions and colors
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2020-09-13 04:49:04 -06:00 |
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Rich Dunne
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08115a871b
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Removed DebugGraphics.LoopToDrawDebugGraphics reference.
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2020-09-13 02:58:19 -06:00 |
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Rich Dunne
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628120f5f2
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Removed IsInCollectedVehicles method. Added code to DeletePath method for vehicles stopped at a waypoint. Refactored directDriver and dismissDriver options.
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2020-09-13 02:57:26 -06:00 |
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Rich Dunne
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5d3d90bfe7
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Removed DebugGraphics.LoopToDrawDebugGraphics method from trafficAddWaypoint
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2020-09-13 02:55:09 -06:00 |
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Rich Dunne
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6456f43b99
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Updating the only waypoint in a path must now be a collector waypoint.
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2020-09-13 02:54:03 -06:00 |
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Rich Dunne
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1b9a3b4ceb
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Updated reference to PathMainMenu.DeletePath method
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2020-09-13 02:52:16 -06:00 |
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Rich Dunne
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de6169101f
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Shadow barrier will now only appear while the barrierList or rotateBarrier menu items are selected. Reset Barriers code fixed for road barrel w/ base object.
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2020-09-13 02:51:46 -06:00 |
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Rich Dunne
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8fb6f33ffb
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Updated references based on CollectedVehicle refactor.
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2020-09-07 20:27:22 -06:00 |
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Rich Dunne
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27d4b5c39a
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Updated path reference based on CollectedVehicle refactoring.
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2020-09-07 20:26:35 -06:00 |
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Rich Dunne
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1aa94a0d50
|
Resetting barriers now removes the old barrier and spawns a new one at the original position/heading. Made it so you can no longer spawn barriers on top of other barriers
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2020-09-07 20:23:27 -06:00 |
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Rich Dunne
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55056cc1f3
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Added ability for users to provide their own barriers in the .ini
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2020-09-07 00:04:20 -06:00 |
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Rich Dunne
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a816967255
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Added new Drive-To mode (Direct) which allows the AI to drive on the wrong side of the road to the next waypoint.
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2020-09-06 22:09:02 -06:00 |
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