Rich Dunne
|
080701b0b1
|
Removed DismissOption.FromDirect
|
2020-10-11 15:01:32 -06:00 |
|
Rich Dunne
|
57a65e9031
|
Fixed blip colors not updating correctly when a waypoint is updated. Fixed 3D waypoints not drawing when the setting is disabled then re-enabled. Fixed a crash when blip setting is disabled then re-enabled.
|
2020-10-11 14:59:46 -06:00 |
|
Rich Dunne
|
69cf4a8cd3
|
Adjusted driving style flags. Updated references to driving flag property
|
2020-10-10 20:09:47 -06:00 |
|
Rich Dunne
|
5ddcf3aead
|
Added DismissOption.FromPlayer condition
|
2020-10-10 20:09:23 -06:00 |
|
Rich Dunne
|
d36c7fb012
|
Refactored variable/object references to reflect changes in path creation/edit waypoint menus.
|
2020-10-10 15:52:48 -06:00 |
|
Rich Dunne
|
b760192024
|
Drivers now block permanent events upon collection
|
2020-10-10 07:31:47 -06:00 |
|
Rich Dunne
|
a68de1d56a
|
Fixed vehicles being dismissed prematurely when directed from one path to another.
|
2020-10-10 07:29:39 -06:00 |
|
Rich Dunne
|
dcbf52c6bd
|
Added SetPersistence method to set vehicle and driver persistence when a vehicle is collected.
|
2020-10-08 05:55:15 -06:00 |
|
Rich Dunne
|
159f7d28a3
|
Refactored Dismiss function to use local functions for each type of dismissal
|
2020-10-07 05:01:00 -06:00 |
|
Rich Dunne
|
5686363cb6
|
Fixed speed zones being added on non-collector waypoints. Fixed speed zone being created at the player's position instead of the waypoint's position. Added function to remove waypoint blips and speed zone.
|
2020-10-05 06:12:57 -06:00 |
|
Rich Dunne
|
0da63a655a
|
Adjusted distance value for collection and dismissal of vehicles
|
2020-10-05 05:22:52 -06:00 |
|
Rich Dunne
|
0a2ef225ef
|
Added condition to increase path marker height when directing a driver
|
2020-10-04 15:31:06 -06:00 |
|
Rich Dunne
|
5d8256b53c
|
Commented debug message for vehicle dismissal
|
2020-10-04 15:29:20 -06:00 |
|
Rich Dunne
|
5f0fb16160
|
Removed dead code
|
2020-10-04 14:49:06 -06:00 |
|
Rich Dunne
|
70b0adbf8e
|
Commented out potentially useless code checking vehicle's distance to nearest collector upon dismissal.
|
2020-10-04 13:53:31 -06:00 |
|
Rich Dunne
|
4cb8c10569
|
Fixed waypoints being highlighted when they shouldn't be
|
2020-09-27 07:44:15 -06:00 |
|
Rich Dunne
|
cf0aa75644
|
Fixed an issue where dismissing a vehicle from the last waypoint of a path was not working
|
2020-09-26 08:38:01 -06:00 |
|
Rich Dunne
|
35d7595f6a
|
Added condition to display taller markers if edit path is hovered
|
2020-09-25 15:41:38 -06:00 |
|
Rich Dunne
|
e554039e03
|
Removed unnecessary code pertaining to dismiss from waypoint
|
2020-09-25 15:41:10 -06:00 |
|
Rich Dunne
|
da1dd590f7
|
Added null check for vehicle in game fiber loop following unstucking a vehicle
|
2020-09-24 04:12:44 -06:00 |
|
Rich Dunne
|
7688768d9b
|
Updated check when deleting vehicle to include all occupants, not just driver
|
2020-09-22 14:40:24 -06:00 |
|
Rich Dunne
|
139a1a4163
|
Added collectorRadius to new blip parameter when waypoint is updated to collector
|
2020-09-22 14:25:25 -06:00 |
|
Rich Dunne
|
d684d57cb2
|
Added loop to ensure driver is deleted before the vehicle upon dismiss from world
|
2020-09-22 14:24:59 -06:00 |
|
Rich Dunne
|
b3ca91e7a7
|
Fixed collector radius blip changing size on update when the player did not change the size in the menu. Added nullref checks for blips in updating the blip position.
|
2020-09-21 11:31:16 -06:00 |
|
Rich Dunne
|
58a09087ee
|
Fixed collector radius blip updating position to player's position when waypoint's position is not updated
|
2020-09-20 13:17:37 -06:00 |
|
Rich Dunne
|
fb433612a3
|
Set default values for optional constructor parameters. Added null check to UpdateDrivingFlag method
|
2020-09-20 12:57:27 -06:00 |
|
Rich Dunne
|
64587347d7
|
Added Directed property and set all initial bool properties to false. Refactored Dismiss function.
|
2020-09-20 12:56:06 -06:00 |
|
Rich Dunne
|
4b4f596024
|
Added Model property and set all properties to get only
|
2020-09-20 12:55:07 -06:00 |
|
Rich Dunne
|
454918f011
|
Changed alpha of all markers to 100
|
2020-09-17 16:11:19 -06:00 |
|
Rich Dunne
|
f2909ef6a8
|
Removed unnecessary else statements, changed Z-height for waypoint currently being edited. Added condition for drawing edit waypoint to ensure it's only changing the waypoint markers for the selected path.
|
2020-09-15 13:50:02 -06:00 |
|
Rich Dunne
|
47a5ea5879
|
Set default state of EnableWaypointMarker to true, fixed DrawWaypointMarker not working correctly
|
2020-09-14 14:45:38 -06:00 |
|
Rich Dunne
|
c141396d64
|
Updated public methods and properties to internal
|
2020-09-14 13:20:31 -06:00 |
|
Rich Dunne
|
e173d9da0c
|
Updated methods from public to internal
|
2020-09-14 13:19:28 -06:00 |
|
Rich Dunne
|
7aedb19090
|
Removed unnecessary code and updated references.
|
2020-09-14 12:23:48 -06:00 |
|
Rich Dunne
|
02a603ad15
|
Removed unnecessary code and updated references.
|
2020-09-14 12:15:34 -06:00 |
|
Rich Dunne
|
8d52f31ea2
|
Changed Game.LogTrivial reference to Logger.Log
|
2020-09-14 12:13:41 -06:00 |
|
Rich Dunne
|
eb52aee317
|
Removed unnecessary code
|
2020-09-14 12:13:01 -06:00 |
|
Rich Dunne
|
480ef8975f
|
Removed unncessary code, updated references.
|
2020-09-14 12:02:20 -06:00 |
|
Rich Dunne
|
8c3752a483
|
Adjusted distance check to nearest waypoint when dismissed.
|
2020-09-13 04:49:52 -06:00 |
|
Rich Dunne
|
d7fd0c5ee4
|
Refactored how waypoint marker is drawn.
|
2020-09-13 03:00:52 -06:00 |
|
Rich Dunne
|
435fce3c15
|
Added DrawLinesBetweenWaypoints method.
|
2020-09-13 03:00:07 -06:00 |
|
Rich Dunne
|
07dcc46abb
|
Refactored AssignPropertiesFromDirectedTask method, added Dismiss method. Added a second constructor
|
2020-09-13 02:59:47 -06:00 |
|
Rich Dunne
|
27d4b5c39a
|
Updated path reference based on CollectedVehicle refactoring.
|
2020-09-07 20:26:35 -06:00 |
|
Rich Dunne
|
394538eb26
|
Refactored fields/properties for better encapsulation. Replaced int path with Path object.
|
2020-09-07 20:24:26 -06:00 |
|
Rich Dunne
|
754bac2949
|
Refactored fields/properties for better encapsulation.
|
2020-09-07 20:23:53 -06:00 |
|
Rich Dunne
|
b79aacac98
|
Fixed marker marker radius not matching blip scale
|
2020-09-07 08:50:39 -06:00 |
|
Rich Dunne
|
a816967255
|
Added new Drive-To mode (Direct) which allows the AI to drive on the wrong side of the road to the next waypoint.
|
2020-09-06 22:09:02 -06:00 |
|
Rich Dunne
|
0d6f5ae51a
|
Updated reference names based on refactorings. Added conditions for blip opacity based on whether map blips are enabled in settings.
|
2020-09-06 14:27:22 -06:00 |
|
Rich Dunne
|
beddfe4223
|
Moved State enum to Settings class. Added checks for blip opacity based on whether map blips are enabled in settings
|
2020-09-06 14:26:42 -06:00 |
|
Rich Dunne
|
57d998b606
|
Refactored for better encapsulation
|
2020-09-06 09:21:45 -06:00 |
|