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Removed unnecessary code

This commit is contained in:
Rich Dunne 2020-09-14 12:13:01 -06:00
parent 66cfe95557
commit eb52aee317

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@ -5,19 +5,15 @@ namespace SceneManager
{
class Barrier
{
private Rage.Object _barrier { get; set; }
private Vector3 _barrierPosition { get; set; }
private float _barrierRotation { get; set; }
public Rage.Object Object { get { return _barrier; } set { _barrier = value; } }
public Vector3 Position { get { return _barrierPosition; } set { _barrierPosition = value; } }
public float Rotation { get { return _barrierRotation; } set { _barrierRotation = value; } }
public Rage.Object Object { get; set; }
public Vector3 Position { get; set; }
public float Rotation { get; set; }
public Barrier(Rage.Object barrier, Vector3 barrierPosition, float barrierRotation)
{
_barrier = barrier;
_barrierPosition = barrierPosition;
_barrierRotation = barrierRotation;
Object = barrier;
Position = barrierPosition;
Rotation = barrierRotation;
}
}
}