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11 commits

Author SHA1 Message Date
Rich
8bc4de3528
Merge V2.1.1 release (#3)
* Mouse can now be used to fully navigate menus

* Added check for driver's current vehicle when releasing from Stop waypoint in case the ped is not in a vehicle.

* Lines are now only drawn between waypoint markers under the same conditions that waypoint markers are drawn

* Updated marker position to be player's mouse position

* Version update

* Added logic to update waypoint position during driving task if the waypoint position was changed before the driver arrived.

* Removed unused usings.  Refactored debug statements to use Game.LogTrivial instead of Logger.Log

* Removed class

* Removed Logger class

* Consolidated all custom enums to this class.  Added default waypoint settings from .ini

* Modified a hint message

* Fixed collector options not being enabled/disabled when Collector box is checked

* Refactored AITasking into CollectedVehicle.

* Updated reference to vehicle tasking based on AITasking refactor.  Fixed speed zone radius not updating correctly.

* Version update

* Refactored AITasking into CollectedVehicle

* Added check for CollectorRadius being more than SpeedZoneRadius.  Added debug messages when values are reset to default.

* Added hint message if player tries to edit waypoints while 3D waypoints are disabled

* Fixed a bug where a 3D waypoint marker would be drawn even if 3D waypoints were disabled

* Removed unnecessary property setting when a vehicle is being removed from a path.

* Added a check for if the driver loses their task and reassigns it.

* Fixed a bug where the 3D line between waypoints was still being drawn even though 3D waypoints were disabled in the settings menu.

* Updated version

* Added console command to show info about collected vehicles.

* Added ConsoleCommand class, removed AITasking class.

* Removed class after refactoring into CollectedVehicle

* Update README.md

* Update README.md

* Added ini setting for Advanced Barrier Options.  Added enum for TrafficLight state.  Added debug message for invalid barriers.

* Updated version

* Added MousePositionInWorld and RNUIMouseInputHandler classes

* Fixed a crash when a collected ped is arrested.

* Refactored to implement RNUIMouseInputHandler class.

* Removed unused method.

* Updated version

* Disabled deletion/creation of shadow barrier and re-enabled updating position based on mouse position.

* Added check for Driver's current vehicle in driving loop in case the Driver exited Vehicle at some point.  Adjusted some guard clause logic and log messages.

* Removed unused variable

* Renamed some methods to improve clarity

* Updated version.
2020-11-26 07:41:22 -07:00
Rich Dunne
2241e107de Removed GetPaths() method from PathMainMenu and updated references to paths list. 2020-09-15 13:49:10 -06:00
Rich Dunne
514211dd96 Updated public methods and properties to internal, changed Game.LogTrivial calls to Logger.Log 2020-09-14 13:23:03 -06:00
Rich Dunne
1b9a3b4ceb Updated reference to PathMainMenu.DeletePath method 2020-09-13 02:52:16 -06:00
Rich Dunne
e756ecb60f Renamed togglePath checkbox item to disablePath 2020-09-06 14:22:06 -06:00
Rich Dunne
30ff396e0d Refactored reference names 2020-09-05 14:06:17 -06:00
Rich Dunne
c60fc5c032 Changed foreground color of menu options user can select 2020-08-24 07:07:32 -06:00
Rich Dunne
fe72d5daf8 Updated menu references based on MenuManager refactor 2020-08-20 18:57:20 -06:00
Rich Dunne
24f3c70474 Extracted blip opacity code to new method within Path class as part of Path class refactor 2020-08-20 16:30:17 -06:00
Rich Dunne
95aef6c5a7 Updated Waypoint property names resulting from Waypoint refactor 2020-08-20 15:40:32 -06:00
Rich Dunne
f4c1c0c693 Mid-refactor 2020-08-18 19:00:29 -06:00