1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-12 16:10:29 +01:00
Commit graph

18 commits

Author SHA1 Message Date
Rich
8bc4de3528
Merge V2.1.1 release (#3)
* Mouse can now be used to fully navigate menus

* Added check for driver's current vehicle when releasing from Stop waypoint in case the ped is not in a vehicle.

* Lines are now only drawn between waypoint markers under the same conditions that waypoint markers are drawn

* Updated marker position to be player's mouse position

* Version update

* Added logic to update waypoint position during driving task if the waypoint position was changed before the driver arrived.

* Removed unused usings.  Refactored debug statements to use Game.LogTrivial instead of Logger.Log

* Removed class

* Removed Logger class

* Consolidated all custom enums to this class.  Added default waypoint settings from .ini

* Modified a hint message

* Fixed collector options not being enabled/disabled when Collector box is checked

* Refactored AITasking into CollectedVehicle.

* Updated reference to vehicle tasking based on AITasking refactor.  Fixed speed zone radius not updating correctly.

* Version update

* Refactored AITasking into CollectedVehicle

* Added check for CollectorRadius being more than SpeedZoneRadius.  Added debug messages when values are reset to default.

* Added hint message if player tries to edit waypoints while 3D waypoints are disabled

* Fixed a bug where a 3D waypoint marker would be drawn even if 3D waypoints were disabled

* Removed unnecessary property setting when a vehicle is being removed from a path.

* Added a check for if the driver loses their task and reassigns it.

* Fixed a bug where the 3D line between waypoints was still being drawn even though 3D waypoints were disabled in the settings menu.

* Updated version

* Added console command to show info about collected vehicles.

* Added ConsoleCommand class, removed AITasking class.

* Removed class after refactoring into CollectedVehicle

* Update README.md

* Update README.md

* Added ini setting for Advanced Barrier Options.  Added enum for TrafficLight state.  Added debug message for invalid barriers.

* Updated version

* Added MousePositionInWorld and RNUIMouseInputHandler classes

* Fixed a crash when a collected ped is arrested.

* Refactored to implement RNUIMouseInputHandler class.

* Removed unused method.

* Updated version

* Disabled deletion/creation of shadow barrier and re-enabled updating position based on mouse position.

* Added check for Driver's current vehicle in driving loop in case the Driver exited Vehicle at some point.  Adjusted some guard clause logic and log messages.

* Removed unused variable

* Renamed some methods to improve clarity

* Updated version.
2020-11-26 07:41:22 -07:00
Rich Dunne
2241e107de Removed GetPaths() method from PathMainMenu and updated references to paths list. 2020-09-15 13:49:10 -06:00
Rich Dunne
d29e38f25c Refactored menu item initializations, updated public methods to internal 2020-09-14 14:48:00 -06:00
Rich Dunne
530686a8b2 Removed menu option to adjust barrier placement distance and removed any references for it. 2020-09-14 12:01:28 -06:00
Rich Dunne
af2476bb2f Extracted Draw3DWaypointOnPlayer method to PathMainMenu for when a new path is created. Removed referencs to DebugGraphics class 2020-09-14 11:30:14 -06:00
Rich Dunne
d6fd840333 Adjusted menu descriptions and colors 2020-09-13 04:49:04 -06:00
Rich Dunne
08115a871b Removed DebugGraphics.LoopToDrawDebugGraphics reference. 2020-09-13 02:58:19 -06:00
Rich Dunne
1bb4f2d750 Added menu options to enable/disable map blips, as well as save settings to the plugin's .ini file 2020-09-06 14:26:09 -06:00
Rich Dunne
2581ce666d Removed parameter from DebugGraphics.LoopToDrawDebugGraphics method. 2020-09-05 14:06:01 -06:00
Rich Dunne
646498bbc5 Added settings option for configurable barrier placement distance 2020-08-30 09:55:38 -06:00
Rich Dunne
934e73d5c1 Added waypoint sphere on player while path creation menu is open if 3D waypoints are enabled. 2020-08-27 15:57:59 -06:00
Rich Dunne
95f65c792c Refactored collectedVehicles from Dictionary to List 2020-08-27 15:01:57 -06:00
Rich Dunne
a7fd140e1f Created new Hints class. Implemented Hints.Display method. Added option to SettingsMenu to enable/disable hints in-game. 2020-08-26 19:16:28 -06:00
Rich Dunne
5381d0c189 Removed unnecessary using statement 2020-08-25 17:11:14 -06:00
Rich Dunne
fe72d5daf8 Updated menu references based on MenuManager refactor 2020-08-20 18:57:20 -06:00
Rich Dunne
eeb0d9de13 Extracted debug graphics code to it's own class 2020-08-20 15:32:02 -06:00
Rich Dunne
d8bf8992f0 Changed sphere and line colors for debug graphics based on waypoint types 2020-08-20 12:17:06 -06:00
Rich Dunne
2d85e65b32 Moved SettingsMenu and MenuManager to Menus folder 2020-08-18 19:02:15 -06:00
Renamed from SceneManager/SettingsMenu.cs (Browse further)