Rich Dunne
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9cf578f380
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Changed public methods to internal
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2020-09-14 13:17:14 -06:00 |
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Rich Dunne
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730e85fe3c
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Changed Game.LogTrivial references to Logger.Log. Changed LoopWhileDrivingToWaypoint methods to local functions
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2020-09-14 12:33:34 -06:00 |
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Rich Dunne
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e58dc71113
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Adjusted distance check of vehicle to waypoint position relative to waypoint's collector radius
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2020-09-13 04:50:35 -06:00 |
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Rich Dunne
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a24350a435
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Removed DismissDriver method. Refactored waypoint tasking. Experimenting with new braking distance formula.
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2020-09-13 03:01:45 -06:00 |
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Rich Dunne
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4b68e12606
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Added null checking method. Updated references based on CollectedVehicle refactoring. Fixed performance issue with vehicle's at stop waypoint.
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2020-09-07 20:28:24 -06:00 |
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Rich Dunne
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b7b9cf3f8f
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Added guard clause function for null checks
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2020-09-07 08:51:19 -06:00 |
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Rich Dunne
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dfbf027b0f
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Added null check for collectedVehicle in DriveVehicleToNextWaypoint
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2020-09-07 00:04:41 -06:00 |
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Rich Dunne
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a816967255
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Added new Drive-To mode (Direct) which allows the AI to drive on the wrong side of the road to the next waypoint.
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2020-09-06 22:09:02 -06:00 |
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Rich Dunne
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82590778d3
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Added IsSirenSilent to try and fix emergency vehicles turning on their sirens upon dismissal
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2020-09-06 09:22:19 -06:00 |
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Rich Dunne
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c40f2e13a5
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Removed unused using statements
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2020-09-04 04:35:49 -06:00 |
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Rich Dunne
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268bcc4ca6
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Fixed AI driving around vehicles stopped at Stop waypoints.
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2020-09-03 17:52:28 -06:00 |
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Rich Dunne
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18a49ed143
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Tweaked AI driving flag values
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2020-08-31 06:42:34 -06:00 |
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Rich Dunne
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98f7efe647
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Added VehicleManeuver.GoForwardWithCustomSteeringAngle after each driving task to stop AI from braking at each waypoint.
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2020-08-30 10:06:46 -06:00 |
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Rich Dunne
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c8874a5186
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Added null checks for vehicles and drivers. Included valid vehicle check into GetNearbyVehicles method
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2020-08-26 19:30:53 -06:00 |
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Rich Dunne
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689c5da8ec
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Refactored TrafficPathing class into VehicleCollector and AITasking classes
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2020-08-25 17:10:33 -06:00 |
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