Rich Dunne
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13d22d218d
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Added PrefersSingleInstance attribute
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2020-09-25 15:43:15 -06:00 |
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Rich Dunne
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59d85e72a8
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Fixed vehicle being incorrectly dismissed from path when user dismissed them from waypoint
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2020-09-25 15:43:01 -06:00 |
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Rich Dunne
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35d7595f6a
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Added condition to display taller markers if edit path is hovered
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2020-09-25 15:41:38 -06:00 |
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Rich Dunne
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e554039e03
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Removed unnecessary code pertaining to dismiss from waypoint
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2020-09-25 15:41:10 -06:00 |
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Rich Dunne
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a833ab63d4
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Commented out vehicle dismissal debug message to stop log spam
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2020-09-24 04:14:03 -06:00 |
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Rich Dunne
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eba20888e0
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Renamed VehicleAndDriverNullChecks to VehicleAndDriverAreValid for better readability.
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2020-09-24 04:13:35 -06:00 |
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Rich Dunne
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da1dd590f7
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Added null check for vehicle in game fiber loop following unstucking a vehicle
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2020-09-24 04:12:44 -06:00 |
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Rich Dunne
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6247294039
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Added check in vehicle dismissal loop for valid vehicle. Added code to remove dismissed vehicles from collection.
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2020-09-23 05:21:11 -06:00 |
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Rich Dunne
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bbdcab048f
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Changed dismissal loop timer to 1 minute
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2020-09-22 14:53:28 -06:00 |
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Rich Dunne
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2922102409
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Added function to loop while the path exists checking for vehicles which need to be dismissed for cleanup
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2020-09-22 14:49:54 -06:00 |
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Rich Dunne
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7688768d9b
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Updated check when deleting vehicle to include all occupants, not just driver
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2020-09-22 14:40:24 -06:00 |
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Rich Dunne
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c7ef4ab52d
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Added guard clauses to return/continue if collected vehicle is dismissed/skipping waypoint. Added check in LoopWhileDrivingToWaypoint to ensure vehicles are driving to the correct position if a waypoint position was updated.
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2020-09-22 14:26:28 -06:00 |
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Rich Dunne
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139a1a4163
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Added collectorRadius to new blip parameter when waypoint is updated to collector
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2020-09-22 14:25:25 -06:00 |
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Rich Dunne
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d684d57cb2
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Added loop to ensure driver is deleted before the vehicle upon dismiss from world
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2020-09-22 14:24:59 -06:00 |
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Rich Dunne
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64c7afed14
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Added loop to ensure driver is deleted before the vehicle is deleted upon dismiss from world
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2020-09-22 14:24:07 -06:00 |
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Rich Dunne
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77bf3750bb
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Added condition for IsValidForCollection that the vehicle's engine is on. Added loop checking for vehicle driver after a driver has to be created
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2020-09-21 11:32:08 -06:00 |
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Rich Dunne
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b3ca91e7a7
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Fixed collector radius blip changing size on update when the player did not change the size in the menu. Added nullref checks for blips in updating the blip position.
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2020-09-21 11:31:16 -06:00 |
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Rich Dunne
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03d18f621f
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Added functions to update path blips and path numbers when a single path is deleted.
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2020-09-21 11:30:21 -06:00 |
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Rich Dunne
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55af040a6b
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Increased maximum waypoint speed from 80 to 100
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2020-09-21 11:29:26 -06:00 |
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Rich Dunne
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58a09087ee
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Fixed collector radius blip updating position to player's position when waypoint's position is not updated
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2020-09-20 13:17:37 -06:00 |
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Rich Dunne
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077854ffc1
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Slightly increased distance check for getting vehicles near collector waypoints
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2020-09-20 12:59:17 -06:00 |
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Rich Dunne
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5ad6e61973
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Added more null ref checks. Refactored initial task assignment to take into account whether a vehicle was Directed
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2020-09-20 12:58:32 -06:00 |
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Rich Dunne
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fb433612a3
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Set default values for optional constructor parameters. Added null check to UpdateDrivingFlag method
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2020-09-20 12:57:27 -06:00 |
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Rich Dunne
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64587347d7
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Added Directed property and set all initial bool properties to false. Refactored Dismiss function.
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2020-09-20 12:56:06 -06:00 |
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Rich Dunne
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4b4f596024
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Added Model property and set all properties to get only
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2020-09-20 12:55:07 -06:00 |
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Rich Dunne
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5fe643ea42
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Refactored dismiss driver options. "From position" is replaced with "From world"
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2020-09-20 12:54:09 -06:00 |
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Rich Dunne
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561b8f3a21
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Fixed waypoints not updating correctly when adding a new collector waypoint
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2020-09-20 12:53:16 -06:00 |
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Rich Dunne
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91e154a866
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Refactored to allow barriers to be respawned if they were deleted outside of the plugin
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2020-09-20 12:52:32 -06:00 |
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Rich Dunne
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ca6a272276
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Added WaitForCompletion to VehicleManeuver.GoForwardWithCustomSteeringAngle and cleared tasks afterwards to try and fix vehicles rarely getting stuck with this task.
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2020-09-17 16:12:12 -06:00 |
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Rich Dunne
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454918f011
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Changed alpha of all markers to 100
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2020-09-17 16:11:19 -06:00 |
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Rich Dunne
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53caddcc44
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Added null check for removing nearest barrier
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2020-09-17 16:11:08 -06:00 |
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Rich Dunne
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f2909ef6a8
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Removed unnecessary else statements, changed Z-height for waypoint currently being edited. Added condition for drawing edit waypoint to ensure it's only changing the waypoint markers for the selected path.
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2020-09-15 13:50:02 -06:00 |
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Rich Dunne
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2241e107de
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Removed GetPaths() method from PathMainMenu and updated references to paths list.
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2020-09-15 13:49:10 -06:00 |
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Rich Dunne
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3c636c1564
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Merge branch 'Testing' of https://github.com/Ridunnekulous/SceneManager into Testing
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2020-09-14 16:43:33 -06:00 |
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Rich Dunne
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5ae4a13f2b
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Moved some variable assignments back into their build menu method.
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2020-09-14 16:42:51 -06:00 |
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Rich Dunne
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9deec7d113
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Updated plugin attributes
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2020-09-14 15:01:53 -06:00 |
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Rich Dunne
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d29e38f25c
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Refactored menu item initializations, updated public methods to internal
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2020-09-14 14:48:00 -06:00 |
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Rich Dunne
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d60c9ff105
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log, updated public methods to internal
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2020-09-14 14:47:37 -06:00 |
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Rich Dunne
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de3aade534
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log, refactored SetDriveSpeedForWaypoint as local function
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2020-09-14 14:47:05 -06:00 |
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Rich Dunne
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4dbe037cdd
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Refactored menu item initializations, updated Game.LogTrivial calls to Logger.Log
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2020-09-14 14:46:43 -06:00 |
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Rich Dunne
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47a5ea5879
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Set default state of EnableWaypointMarker to true, fixed DrawWaypointMarker not working correctly
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2020-09-14 14:45:38 -06:00 |
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Rich Dunne
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514211dd96
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Updated public methods and properties to internal, changed Game.LogTrivial calls to Logger.Log
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2020-09-14 13:23:03 -06:00 |
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Rich Dunne
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c141396d64
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Updated public methods and properties to internal
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2020-09-14 13:20:31 -06:00 |
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Rich Dunne
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e173d9da0c
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Updated methods from public to internal
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2020-09-14 13:19:28 -06:00 |
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Rich Dunne
|
9cf578f380
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Changed public methods to internal
|
2020-09-14 13:17:14 -06:00 |
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Rich Dunne
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89771ab3df
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Refactored some private functions to local functions, updated public functions to internal.
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2020-09-14 13:16:49 -06:00 |
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Rich Dunne
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730e85fe3c
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Changed Game.LogTrivial references to Logger.Log. Changed LoopWhileDrivingToWaypoint methods to local functions
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2020-09-14 12:33:34 -06:00 |
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Rich Dunne
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7aedb19090
|
Removed unnecessary code and updated references.
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2020-09-14 12:23:48 -06:00 |
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Rich Dunne
|
02a603ad15
|
Removed unnecessary code and updated references.
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2020-09-14 12:15:34 -06:00 |
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Rich Dunne
|
8d52f31ea2
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Changed Game.LogTrivial reference to Logger.Log
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2020-09-14 12:13:41 -06:00 |
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