Rich Dunne
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90b9b1dd64
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Fixed a crash when trying to call DriveVehicleToNextWaypoint when the path has no waypoints. Removed dead code.
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2020-10-10 20:10:53 -06:00 |
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Rich Dunne
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69cf4a8cd3
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Adjusted driving style flags. Updated references to driving flag property
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2020-10-10 20:09:47 -06:00 |
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Rich Dunne
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5ddcf3aead
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Added DismissOption.FromPlayer condition
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2020-10-10 20:09:23 -06:00 |
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Rich Dunne
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5d1a17ed1f
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Added new DismissOption enum for when a player enters a collected vehicle. Added null checking when deleting nearby vehicle from world.
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2020-10-10 20:08:59 -06:00 |
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Rich Dunne
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822725ae2d
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Updated references to waypoint driving flag
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2020-10-10 20:08:16 -06:00 |
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Rich Dunne
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423dc57fcb
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Updated references to waypoint driving flag. Edit Waypoint menu no longer rebuilds when a waypoint is updated.
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2020-10-10 20:07:54 -06:00 |
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Rich Dunne
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075856fbce
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Fixed waypoint blip color not being correct when adding as a new waypoint
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2020-10-10 15:56:10 -06:00 |
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Rich Dunne
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d36c7fb012
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Refactored variable/object references to reflect changes in path creation/edit waypoint menus.
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2020-10-10 15:52:48 -06:00 |
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Rich Dunne
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526ff83f90
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Replaced waypoint type scroller item with checkboxes. Rearranged order of some menu items.
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2020-10-10 15:52:14 -06:00 |
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Rich Dunne
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b760192024
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Drivers now block permanent events upon collection
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2020-10-10 07:31:47 -06:00 |
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Rich Dunne
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86206688b4
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AssignWaypointTasks now takes a Path parameter instead of a collection of Waypoints
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2020-10-10 07:30:14 -06:00 |
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Rich Dunne
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a68de1d56a
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Fixed vehicles being dismissed prematurely when directed from one path to another.
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2020-10-10 07:29:39 -06:00 |
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Rich Dunne
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b17135814c
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Removed irrelevant comment
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2020-10-08 06:15:48 -06:00 |
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Rich Dunne
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a47e736494
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Refactored tasks for a directed driver into a local function. Removed dead code.
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2020-10-08 06:15:31 -06:00 |
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Rich Dunne
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a3b553cbff
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Remove SetVehicleAndDriverPersistence method now that it is handled by the CollectedVehicle class
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2020-10-08 05:56:20 -06:00 |
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Rich Dunne
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82c221355d
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Directed vehicles should now drive to their waypoint in accordance with the waypoint's driving flag.
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2020-10-08 05:55:53 -06:00 |
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Rich Dunne
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dcbf52c6bd
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Added SetPersistence method to set vehicle and driver persistence when a vehicle is collected.
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2020-10-08 05:55:15 -06:00 |
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Rich Dunne
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0ad0136c3a
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Vehicle and driver persistence is now set when a vehicle is collected, inside the CollectedVehicle class.
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2020-10-08 05:45:42 -06:00 |
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Rich Dunne
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5a36a3582a
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Changed GetNearbyVehicles param value to max for getting nearby driver in directDriver option
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2020-10-07 05:06:44 -06:00 |
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Rich Dunne
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aa13b6de6b
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Added null check at beginning of tasking loop
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2020-10-07 05:01:21 -06:00 |
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Rich Dunne
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159f7d28a3
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Refactored Dismiss function to use local functions for each type of dismissal
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2020-10-07 05:01:00 -06:00 |
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Rich Dunne
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f0a5fb6d80
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Fixed vehicle and driver persistence not being set after dismissal/before recollection
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2020-10-07 05:00:29 -06:00 |
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Rich Dunne
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5686363cb6
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Fixed speed zones being added on non-collector waypoints. Fixed speed zone being created at the player's position instead of the waypoint's position. Added function to remove waypoint blips and speed zone.
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2020-10-05 06:12:57 -06:00 |
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Rich Dunne
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87e1b591f4
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Moved waypoint removal code to the Waypoint class
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2020-10-05 06:11:47 -06:00 |
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Rich Dunne
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4d305aea15
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Directed vehicles are now dismissed properly from their paths and re-collected.
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2020-10-05 05:49:11 -06:00 |
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Rich Dunne
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0da63a655a
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Adjusted distance value for collection and dismissal of vehicles
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2020-10-05 05:22:52 -06:00 |
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Rich Dunne
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0a2ef225ef
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Added condition to increase path marker height when directing a driver
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2020-10-04 15:31:06 -06:00 |
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Rich Dunne
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e2924db25f
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Changed vehicle collection radius from 1.5x collector radius to 2x. This should match the dismissal check radius
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2020-10-04 15:30:04 -06:00 |
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Rich Dunne
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5d8256b53c
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Commented debug message for vehicle dismissal
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2020-10-04 15:29:20 -06:00 |
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Rich Dunne
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04758b3a45
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Disabled assigning tasks in DriveToWaypoint loop. This fixed vehicles not being dismissed on plugin termination, but not sure if there is still a reason we needed to re-assign the tasks in a loop.
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2020-10-04 14:49:59 -06:00 |
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Rich Dunne
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5f0fb16160
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Removed dead code
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2020-10-04 14:49:06 -06:00 |
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Rich Dunne
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bf8985179d
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Renamed some functions, added more logging. Reset directed vehicle properties before tasking.
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2020-10-04 13:57:44 -06:00 |
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Rich Dunne
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70b0adbf8e
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Commented out potentially useless code checking vehicle's distance to nearest collector upon dismissal.
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2020-10-04 13:53:31 -06:00 |
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Rich Dunne
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334ec2358c
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Organized code into local functions within DeletePath. Deleted duplicate speed zone removal code. collectedVehicle is now dismissed when directed to another path in order to remove them from their current path.
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2020-10-04 13:52:52 -06:00 |
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Rich Dunne
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3367e1a682
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Restructured termination code
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2020-10-04 13:48:08 -06:00 |
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Rich Dunne
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2523f8eb10
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Reconfigured some conditionals in an attempt to fix nullref exceptions
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2020-10-02 05:41:01 -06:00 |
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Rich Dunne
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14378211b6
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CreateWaypointBlip is now a local function and not referenced elsewhere
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2020-10-01 06:05:05 -06:00 |
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Rich Dunne
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6ce58a7d8e
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Added local function to create waypoint blip for Add As New Waypoint
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2020-10-01 06:04:40 -06:00 |
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Rich Dunne
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06777aa928
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Added null check in driver creation
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2020-10-01 05:52:44 -06:00 |
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Rich Dunne
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4cb8c10569
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Fixed waypoints being highlighted when they shouldn't be
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2020-09-27 07:44:15 -06:00 |
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Rich Dunne
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cf0aa75644
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Fixed an issue where dismissing a vehicle from the last waypoint of a path was not working
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2020-09-26 08:38:01 -06:00 |
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Rich Dunne
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13d22d218d
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Added PrefersSingleInstance attribute
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2020-09-25 15:43:15 -06:00 |
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Rich Dunne
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59d85e72a8
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Fixed vehicle being incorrectly dismissed from path when user dismissed them from waypoint
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2020-09-25 15:43:01 -06:00 |
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Rich Dunne
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35d7595f6a
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Added condition to display taller markers if edit path is hovered
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2020-09-25 15:41:38 -06:00 |
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Rich Dunne
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e554039e03
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Removed unnecessary code pertaining to dismiss from waypoint
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2020-09-25 15:41:10 -06:00 |
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Rich Dunne
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a833ab63d4
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Commented out vehicle dismissal debug message to stop log spam
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2020-09-24 04:14:03 -06:00 |
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Rich Dunne
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eba20888e0
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Renamed VehicleAndDriverNullChecks to VehicleAndDriverAreValid for better readability.
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2020-09-24 04:13:35 -06:00 |
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Rich Dunne
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da1dd590f7
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Added null check for vehicle in game fiber loop following unstucking a vehicle
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2020-09-24 04:12:44 -06:00 |
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Rich Dunne
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6247294039
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Added check in vehicle dismissal loop for valid vehicle. Added code to remove dismissed vehicles from collection.
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2020-09-23 05:21:11 -06:00 |
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Rich Dunne
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bbdcab048f
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Changed dismissal loop timer to 1 minute
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2020-09-22 14:53:28 -06:00 |
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