Rich Dunne
|
fb0da69583
|
Added collection for blacklisted vehicles. Added checks for vehicle drivers who have In Progress task statuses or are already persistent. Vehicles with drivers who have these attributes get blacklisted and will be ignored by collector waypoints.
|
2020-11-26 16:40:06 -07:00 |
|
Rich Dunne
|
f71d9b523b
|
Added debug message regarding driver task being updated upon waypoint position change
|
2020-11-26 16:37:08 -07:00 |
|
Rich Dunne
|
8baf70831c
|
Renamed some methods to improve clarity
|
2020-11-26 07:37:46 -07:00 |
|
Rich Dunne
|
e2d9c93e95
|
Added check for Driver's current vehicle in driving loop in case the Driver exited Vehicle at some point. Adjusted some guard clause logic and log messages.
|
2020-11-12 19:21:31 -07:00 |
|
Rich Dunne
|
f0af9b6207
|
Fixed a crash when a collected ped is arrested.
|
2020-11-08 11:08:40 -07:00 |
|
Rich Dunne
|
d819c1b82b
|
Fixed a bug where the 3D line between waypoints was still being drawn even though 3D waypoints were disabled in the settings menu.
|
2020-10-25 08:40:45 -06:00 |
|
Rich Dunne
|
667bea553d
|
Added a check for if the driver loses their task and reassigns it.
|
2020-10-25 08:40:17 -06:00 |
|
Rich Dunne
|
a187d8bac9
|
Updated reference to vehicle tasking based on AITasking refactor. Fixed speed zone radius not updating correctly.
|
2020-10-24 07:47:09 -06:00 |
|
Rich Dunne
|
ebf8884842
|
Refactored AITasking into CollectedVehicle.
|
2020-10-24 07:46:40 -06:00 |
|
Rich Dunne
|
1788264977
|
Updated marker position to be player's mouse position
|
2020-10-23 06:24:30 -06:00 |
|
Rich Dunne
|
adf40c25ec
|
Lines are now only drawn between waypoint markers under the same conditions that waypoint markers are drawn
|
2020-10-23 06:23:50 -06:00 |
|
Rich Dunne
|
0af97e2b2d
|
Added check for driver's current vehicle when releasing from Stop waypoint in case the ped is not in a vehicle.
|
2020-10-23 06:22:52 -06:00 |
|
Rich Dunne
|
68b2fc46b7
|
Re-ordered IsValidForCollection check for possible optimization
|
2020-10-19 06:12:40 -06:00 |
|
Rich Dunne
|
ead8b3b759
|
Moved waypoint collection code to Path object
|
2020-10-18 19:38:49 -06:00 |
|
Rich Dunne
|
cda8c31f43
|
Waypoint object now handles vehicle collection.
|
2020-10-17 07:12:18 -06:00 |
|
Rich Dunne
|
072d19d643
|
Path object now has it's own list of collected vehicles.
|
2020-10-17 07:11:59 -06:00 |
|
Rich Dunne
|
066395666c
|
Refactored for new DismissOption and Path object now handling lists of collected vehicles
|
2020-10-17 07:11:28 -06:00 |
|
Rich Dunne
|
7ee307f8e6
|
Commented out unnecessary logging for release
|
2020-10-15 14:52:50 -06:00 |
|
Rich Dunne
|
080701b0b1
|
Removed DismissOption.FromDirect
|
2020-10-11 15:01:32 -06:00 |
|
Rich Dunne
|
57a65e9031
|
Fixed blip colors not updating correctly when a waypoint is updated. Fixed 3D waypoints not drawing when the setting is disabled then re-enabled. Fixed a crash when blip setting is disabled then re-enabled.
|
2020-10-11 14:59:46 -06:00 |
|
Rich Dunne
|
69cf4a8cd3
|
Adjusted driving style flags. Updated references to driving flag property
|
2020-10-10 20:09:47 -06:00 |
|
Rich Dunne
|
5ddcf3aead
|
Added DismissOption.FromPlayer condition
|
2020-10-10 20:09:23 -06:00 |
|
Rich Dunne
|
d36c7fb012
|
Refactored variable/object references to reflect changes in path creation/edit waypoint menus.
|
2020-10-10 15:52:48 -06:00 |
|
Rich Dunne
|
b760192024
|
Drivers now block permanent events upon collection
|
2020-10-10 07:31:47 -06:00 |
|
Rich Dunne
|
a68de1d56a
|
Fixed vehicles being dismissed prematurely when directed from one path to another.
|
2020-10-10 07:29:39 -06:00 |
|
Rich Dunne
|
dcbf52c6bd
|
Added SetPersistence method to set vehicle and driver persistence when a vehicle is collected.
|
2020-10-08 05:55:15 -06:00 |
|
Rich Dunne
|
159f7d28a3
|
Refactored Dismiss function to use local functions for each type of dismissal
|
2020-10-07 05:01:00 -06:00 |
|
Rich Dunne
|
5686363cb6
|
Fixed speed zones being added on non-collector waypoints. Fixed speed zone being created at the player's position instead of the waypoint's position. Added function to remove waypoint blips and speed zone.
|
2020-10-05 06:12:57 -06:00 |
|
Rich Dunne
|
0da63a655a
|
Adjusted distance value for collection and dismissal of vehicles
|
2020-10-05 05:22:52 -06:00 |
|
Rich Dunne
|
0a2ef225ef
|
Added condition to increase path marker height when directing a driver
|
2020-10-04 15:31:06 -06:00 |
|
Rich Dunne
|
5d8256b53c
|
Commented debug message for vehicle dismissal
|
2020-10-04 15:29:20 -06:00 |
|
Rich Dunne
|
5f0fb16160
|
Removed dead code
|
2020-10-04 14:49:06 -06:00 |
|
Rich Dunne
|
70b0adbf8e
|
Commented out potentially useless code checking vehicle's distance to nearest collector upon dismissal.
|
2020-10-04 13:53:31 -06:00 |
|
Rich Dunne
|
4cb8c10569
|
Fixed waypoints being highlighted when they shouldn't be
|
2020-09-27 07:44:15 -06:00 |
|
Rich Dunne
|
cf0aa75644
|
Fixed an issue where dismissing a vehicle from the last waypoint of a path was not working
|
2020-09-26 08:38:01 -06:00 |
|
Rich Dunne
|
35d7595f6a
|
Added condition to display taller markers if edit path is hovered
|
2020-09-25 15:41:38 -06:00 |
|
Rich Dunne
|
e554039e03
|
Removed unnecessary code pertaining to dismiss from waypoint
|
2020-09-25 15:41:10 -06:00 |
|
Rich Dunne
|
da1dd590f7
|
Added null check for vehicle in game fiber loop following unstucking a vehicle
|
2020-09-24 04:12:44 -06:00 |
|
Rich Dunne
|
7688768d9b
|
Updated check when deleting vehicle to include all occupants, not just driver
|
2020-09-22 14:40:24 -06:00 |
|
Rich Dunne
|
139a1a4163
|
Added collectorRadius to new blip parameter when waypoint is updated to collector
|
2020-09-22 14:25:25 -06:00 |
|
Rich Dunne
|
d684d57cb2
|
Added loop to ensure driver is deleted before the vehicle upon dismiss from world
|
2020-09-22 14:24:59 -06:00 |
|
Rich Dunne
|
b3ca91e7a7
|
Fixed collector radius blip changing size on update when the player did not change the size in the menu. Added nullref checks for blips in updating the blip position.
|
2020-09-21 11:31:16 -06:00 |
|
Rich Dunne
|
58a09087ee
|
Fixed collector radius blip updating position to player's position when waypoint's position is not updated
|
2020-09-20 13:17:37 -06:00 |
|
Rich Dunne
|
fb433612a3
|
Set default values for optional constructor parameters. Added null check to UpdateDrivingFlag method
|
2020-09-20 12:57:27 -06:00 |
|
Rich Dunne
|
64587347d7
|
Added Directed property and set all initial bool properties to false. Refactored Dismiss function.
|
2020-09-20 12:56:06 -06:00 |
|
Rich Dunne
|
4b4f596024
|
Added Model property and set all properties to get only
|
2020-09-20 12:55:07 -06:00 |
|
Rich Dunne
|
454918f011
|
Changed alpha of all markers to 100
|
2020-09-17 16:11:19 -06:00 |
|
Rich Dunne
|
f2909ef6a8
|
Removed unnecessary else statements, changed Z-height for waypoint currently being edited. Added condition for drawing edit waypoint to ensure it's only changing the waypoint markers for the selected path.
|
2020-09-15 13:50:02 -06:00 |
|
Rich Dunne
|
47a5ea5879
|
Set default state of EnableWaypointMarker to true, fixed DrawWaypointMarker not working correctly
|
2020-09-14 14:45:38 -06:00 |
|
Rich Dunne
|
c141396d64
|
Updated public methods and properties to internal
|
2020-09-14 13:20:31 -06:00 |
|